I want a bridge. It's inherently going to be the smallest gen to gen jump ever realistically, so that's less reason for me to care about sacrificing BC for the highest overall power. Anymore, I just care about frame rate stability and image quality more than pushing the absolute boundaries. Let the developers focus on creativity more than pushing the highest number of polygons and omg it's 10x bigger than skyrim just cause.
To the point where - and I don't know if it's even possible (and probably cost prohibitive) - a 3ghz+ clocked jag with more cores, and a ramped up GCN radeon doesn't sound all that bad if it's for the sake of perfect hardware bc. Perhaps they could tack on some of these new ray tracing components to an older radeon. Certainly, that level of cpu combined with efficiency improvements and cache would be enough to take current game design from 30 to 60fps.
I do agree that one base console, and one "pro" console is enough for one generation, any more iterations between generations or the do away with generations would be holding the industry back and make things needlessly complicated for the consumer.