My general understanding is that it’s due to the fact that it’s not running the same hardware from when the game released so the title will be considered a re-ship. Thus you need the publisher to confirm that the newly released title is up to their spec and require their sign off. Having said that, they need to sign off on it even if the port looks great. And depending on what licenses the publisher signed, say music, they can’t sign until they relicense the music since this is a re-ship.Makes me wonder if there's so much hampering in designs due to licences and their expenses.
Maybe Sony could be facing an issue with PSN name change due to patents and licences.
Anyway, with the insane prices of RAM and VRAM coupled with inflation and tariffs, is it more plausible to have 8GB GDDR6/HBM3 + 8 GB DDR4 for a $ 399 console rather than my previously mentioned 12 GB VRAM / 4GB RAM specially if it were to release sooner?
It also means The platform holder if they decide to release an older game without higher settings, like the way X1X does enhanced BC, that needs to be signed off on as well.
If PS5 has a PS4 chip on it, they can move forward and just have BC without licensing issues.
And that’s the reason why BC on Xbox has been a slow trickle. And that’s also a reason why I feel if people are expecting their PS4 games to be 4K enhanced on PS5... they should expect to go through a similar process as MS did this gen.
What’s interesting is how learning from all of this MS changed the contracts for Xbox One titles (citation missing). So I’m not sure how that will work for them next gen.
While I’m confident there will be BC for Xbox 2. I’m not confident enough to say that it will be like the whole library is BC as soon as the hardware arrives. I don’t know if MS solved that problem.