BlackAngus
Newcomer
Tiled resources are an ideal fit. You can also use it more effectively to procedural content creation, which can be created, saved, and streamed very efficiently, rather than constantly procedural creating in realtime or having to save and load as monolithic textures with super slow seek-times between each texture.
And that's off the top of my head. The moment the tech is there, it's going to be used. same as putting in 32 GBs RAM. If the RAM is there, devs will find a way to use it. If the storage is there, devs will find a way to use it. And if the fast storage is there, devs will find a way to use it. What flash provides is a good compromise between RAM and HDD, offering latency which cannot be address any other way beyond more RAM which is both cost prohibitive and volatile.
For the example of tiled resources.... would this really help vs and hdd? wouldn't you just call the tile loads earlier on an HDD vs SDD?
I'm assuming you are talking about loading upcoming resources vs augmenting tiled video memory which even SDD/3d xpoint wouldn't be fast enough. (Again I say this based on the general consensus in the 3d xpoint thread)
Of course if its present someone will find a way to use it, however its a question of best use of $$$. However the $$$ spent may be more useful on something else like cooling for higher clock which would be useful all the time vs only specific scenarios.