Regarding the 50GB/s for PS3, that's the figure for the dual-channel XDR system that the PS3 was anticipated to have before Sony announced Nvidia as their GPU provider. Because Nvidia doesn't talk XDR, they dropped one XDR bank for the GDDR that the GPU could interface with.
Rambus systems have typically been dual-channel or more. (That was the case with PCs and PS2. Not sure about N64.)
Rambus systems have typically been dual-channel or more. (That was the case with PCs and PS2. Not sure about N64.)