While it is true that you won't see huge ammounts of 3d game data(vertices, texture) stored in this e-DRAM; with the huge bandwidth though, why keep it in for long?
that's not what I was getting at. the eDRAM shouldn't be required to store all this data (it's not there for capacity). instead the total available system Storage capacity does not benefit from eDRAM process since there is alot of duplication anyway