As we already know, both NV48 and NV50 has been cancelled. Both of them would have been a traditional SM3.0 (or 3.0+) unit. What can we expect from nV in 2005?
Regarding the cross-license agreement between nV and Sony, it’s possible that nV will use Cell technology in the next part. nV has already signed such an agreement with IBM, the main owner of Cell’s IPs.
Why?
We know, that in PS3 the graphics tasks will be calculated by the Cell but not a dedicated hardware.
Sony will use nV technology in PS3.
Longhorn and WGF 2.0 will be out in 2006.
WGF 2.0 will use a unified PS-VS instruction and register set.
ATI’s R500 (which is XBox2’s graphical solution.) seems to be very similar to Cell since it’s also going to be a pool of almost-general purpose ALUs. We know, that ATI decided to use Unified Shader Model in R500 and on the PC market, the R6XX product-line. It seems to be a logical move from nVidia to follow ATI (and, which is much more important to follow MS) and make their next-gen part USM-ready. And I suppose Cell technology could be capable to do this. What do you think?
Regarding the cross-license agreement between nV and Sony, it’s possible that nV will use Cell technology in the next part. nV has already signed such an agreement with IBM, the main owner of Cell’s IPs.
Why?
We know, that in PS3 the graphics tasks will be calculated by the Cell but not a dedicated hardware.
Sony will use nV technology in PS3.
Longhorn and WGF 2.0 will be out in 2006.
WGF 2.0 will use a unified PS-VS instruction and register set.
ATI’s R500 (which is XBox2’s graphical solution.) seems to be very similar to Cell since it’s also going to be a pool of almost-general purpose ALUs. We know, that ATI decided to use Unified Shader Model in R500 and on the PC market, the R6XX product-line. It seems to be a logical move from nVidia to follow ATI (and, which is much more important to follow MS) and make their next-gen part USM-ready. And I suppose Cell technology could be capable to do this. What do you think?