News & Rumours: Playstation 4/ Orbis *spin*

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Has his been posted yet?

8OqHmQ0.jpg


USB ports match sizes so it looks like it's an accurate representation..... Damn impressive if you ask me.

It's not accurate, PS4 is 30.5 x 27.5 x 5.3 and XB360 is 30,9 x 25.8 x 8.3 (cm for all obviously)
XB360 is estimate on USB port size, too.

edit:
Quick photochop, quite small blurays that PS4 is using there:
xb1ps4slotdrives.jpg
 
Stories are never quite a simple as they sound...
But yes as I understand it, the change was predominantly driven by 3rd party publishers who felt quality would suffer without memory parity.

Well, the story is coming from Adam Boyes and was confirmed by Randy via twitter, so at the very least that was his straw on the camel's back moment concerning the change.
 
US press release was finally put out. Seems to allude to (if not outright confirm) an internal power supply. I know a lot of people have been wondering about that.

The internal design architecture of the PS4 system, from the optical drive and power supply unit to the cooling mechanism, has been pursed to keep the body as slim and light as possible to dramatically enhance the flexibility of the design.
 
Interesting... it's the first time I heard of that theory. I thought it was Sony's internal decision, basically Cerny asking them to do that when they sensed Microsoft could use 8GB.

More news:

PS4 enjoys a lot of pre-orders

http://www.computerandvideogames.com/413837/ps4-pre-orders-are-through-the-roof-says-blockbuster/

Sony's Shuhei Yoshida says that the PS4 can offload compute processing on the cloud if developers chose to do so.

http://www.polygon.com/2013/6/12/4424022/sony-shuhei-yoshida-says-ps4-cloud-computing-calculations
 
Interesting... it's the first time I heard of that theory. I thought it was Sony's internal decision, basically Cerny asking them to do that when they sensed Microsoft could use 8GB.

More news:

PS4 enjoys a lot of pre-orders

http://www.computerandvideogames.com/413837/ps4-pre-orders-are-through-the-roof-says-blockbuster/

Sony's Shuhei Yoshida says that the PS4 can offload compute processing on the cloud if developers chose to do so.

http://www.polygon.com/2013/6/12/4424022/sony-shuhei-yoshida-says-ps4-cloud-computing-calculations

"In the wake of Xbox One's record-breaking pre-order success at Blockbuster last month, the PS4 has received the same incredibly positive reaction, proving that the gaming industry is booming," said Blockbuster.

And is Sony offering cloud compute? Because it just says devs can use the cloud if they want.
 
MS is providing the framework to use azure. Is Sony just telling developers to go ahead and use cloud if they want or are they actively supporting its use? There is a difference.

Is Azure provided to developers free? Cloud solutions are all over the place and I don't see how Azure is any more/less convenient than any other cloud solution.
 
I don't know.
Providing a service for a fee is still different from saying you can go find some service if you like.

Adding the fact that the devs would probably want full control over the servers and many probably HAVE their own servers or have some means of getting servers, I can't see how it's a big effect.
 
The concept of using remote computing and storage wouldn't be unique to Microsoft, and it wouldn't require special measures beyond being capable of connecting to a remote machine. If Microsoft made it part of the platform with toolsets, APIs, and a ready-made service to hook into--which it says it will have ready for the release--it's far sight better than a "sure you could, I guess".
 
And is Sony offering cloud compute? Because it just says devs can use the cloud if they want.

Should be able to use existing cloud services. They can negotiate for bulk deal I guess but there should be server "interfaces" for PSN services, like PSN authentication, cloud save, spectating, etc.

Edit: if they really want to, they can also run clients on the Gaikai servers and stream it to assorted devices.
 
I just heard 15 minutes repeated again as the amount of video (proactively) recorded for you to share. That was stated by John Kohler (SCEA Senior Marketing Manager) at 3:28.30 in the PlayStation E3 2013 Live Coverage - Day 2.

The question remains, however, how much of the Share button is behind the PS+ paywall? I would hope anything that doesn't rely on their infrastructure to not be blocked out just to make PS+ "more appealing".
 
Recording should be free. The user should be able to upload or send the video manually like right now. If they want to keep it behind pay wall, it may mean they will host a "home" page for the user to publish their stuff ?
 
Recording should be free. The user should be able to upload or send the video manually like right now. If they want to keep it behind pay wall, it may mean they will host a "home" page for the user to publish their stuff ?

That's what I'm not sure about. I'm sure you've seen the UI video demo that's been floating around, right? In there, you can see the main actor viewing a video shared by the supporting actor directly from the CUX. Is that an unbranded YouTube hosted video with a custom player, or is uploading to YouTube just one potential option (along with FB), while by default you have a certain amount of shared video space in their infrastructure (the nebulous SCE cloud)? YouTube would make a lot more sense to me, but you never know. Could be Crackle at the backend as well (by default or as an option). It will be interesting how they structure all of this. Hopefully, they proceed smartly. As I think they're going in the right direction with the Share button. Would be a shame to paywall it off.
 
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