Has his been posted yet?
USB ports match sizes so it looks like it's an accurate representation..... Damn impressive if you ask me.
Randy Pitchford convinced Sony to increase to 8GB of GDDR5: http://www.playstationlifestyle.net...ram-on-ps4-you-are-done-said-randy-pitchford/
Stories are never quite a simple as they sound...
But yes as I understand it, the change was predominantly driven by 3rd party publishers who felt quality would suffer without memory parity.
The internal design architecture of the PS4 system, from the optical drive and power supply unit to the cooling mechanism, has been pursed to keep the body as slim and light as possible to dramatically enhance the flexibility of the design.
Interesting... it's the first time I heard of that theory. I thought it was Sony's internal decision, basically Cerny asking them to do that when they sensed Microsoft could use 8GB.Randy Pitchford convinced Sony to increase to 8GB of GDDR5: http://www.playstationlifestyle.net...ram-on-ps4-you-are-done-said-randy-pitchford/
Interesting... it's the first time I heard of that theory. I thought it was Sony's internal decision, basically Cerny asking them to do that when they sensed Microsoft could use 8GB.
More news:
PS4 enjoys a lot of pre-orders
http://www.computerandvideogames.com/413837/ps4-pre-orders-are-through-the-roof-says-blockbuster/
Sony's Shuhei Yoshida says that the PS4 can offload compute processing on the cloud if developers chose to do so.
http://www.polygon.com/2013/6/12/4424022/sony-shuhei-yoshida-says-ps4-cloud-computing-calculations
"In the wake of Xbox One's record-breaking pre-order success at Blockbuster last month, the PS4 has received the same incredibly positive reaction, proving that the gaming industry is booming," said Blockbuster.
And is Sony offering cloud compute? Because it just says devs can use the cloud if they want.
And how is that different from Microsoft?
MS is providing the framework to use azure. Is Sony just telling developers to go ahead and use cloud if they want or are they actively supporting its use? There is a difference.
I don't know.Is Azure provided to developers free?
I don't know.
Providing a service for a fee is still different from saying you can go find some service if you like.
Adding the fact that the devs would probably want full control over the servers and many probably HAVE their own servers or have some means of getting servers, I can't see how it's a big effect.
And is Sony offering cloud compute? Because it just says devs can use the cloud if they want.
Recording should be free. The user should be able to upload or send the video manually like right now. If they want to keep it behind pay wall, it may mean they will host a "home" page for the user to publish their stuff ?