Sony's only response to that would be to use another 3rd party who they'll still end up paying, or create yet another Sony own service and try to compete, which seems pretty futile at this point.
Sony's only response to that would be to use another 3rd party who they'll still end up paying, or create yet another Sony own service and try to compete, which seems pretty futile at this point.
Surely it's only got two cameras so move has a 3d image of the scene to be more accurate
I actually like the glowing ball, for practical reasons. I know immediately which controller is which player in the game when my (4yo) son is playing Dead Storm Pirates with a friend, like now. I also like some of the other tricks games have used with it (almost ambilight type stuff, basically)/
There's other advantages too though - the ball will remain vastly easier to track with virtually no lag than almost anything else. The only other option seems to basically be use something outside of the basic camera spectrum, like the infra-red projection of Kinect, etc.
For voice chat I don't know what Sony should or should not use, but it matters little - for the PS4 it won't be much of an issue, as they will have reserved enough memory in advance, like on Vita.
what does it mean ?
- is MS going to have a podium with a 720 and a 720/STB on it? Or will the 720 launch at a gaming convention and the STB separately at an entertainment show?.
Couldn't Sony use mumble or other open source project for voice chat ?
Mumble is tremendously better than SkyPE when it comes to bandwidth consumption and latency.
Agreed... "it plays SKYPE!!!1!!" isn't really an effectively USP for either console. As long as the voice chat functionality is there (and it was on the PS3 bar party chat) then consumers won't care.
Z resolution can be greatly increased with camera resolution. If you're going with dual cameras, you can forgo the big, glowing ball - that's only there as a necessity for interpreting depth from image area covered, whereas a stereoscopic solution would determine depth by triangulation.
What I'm basically saying is that stereo cameras may well be there more motion tracking and AR and stuff, but if they are, move as we know it shouldn't be. The glowing ball is a negative that motion controls would be better off without (no distracting light or questionable aesthetic).
I actually like the glowing ball, for practical reasons. I know immediately which controller is which player in the game when my (4yo) son is playing Dead Storm Pirates with a friend, like now. I also like some of the other tricks games have used with it (almost ambilight type stuff, basically)/
There's other advantages too though - the ball will remain vastly easier to track with virtually no lag than almost anything else. The only other option seems to basically be use something outside of the basic camera spectrum, like the infra-red projection of Kinect, etc.