News & Rumours: Playstation 4/ Orbis *spin*

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I also wonder why the Bulldozer cores. At least in the PC, they're awfully inefficient for games. The desktop versions are heavily surpassed not only by Piledriver but also by the former K10/K10.1 CPUs in performance/watt.
Maybe it's actually an "Enhanced-Bulldozer", which means it's actually a Piledriver or a Steamroller.


imo, they needed 8 cores and they took a bulldozer... waiting for the 8 cores jaguar.
 
On the PS3 it's overly complicated because there's a logical separation of local accounts, network accounts, and rights, it's "linked" but it's like a workstation. You log on a local account, and then optionally log on your network account, created separately. The games that use profiles from multiple users (like LittleBigPlanet) are referring only to the local accounts on the PS3, which may not have the same name as the network one, nor easily sync between multiple consoles/devices. Also, buying something online gives the rights to the whole console, not to the individual accounts (because rights do not require an online connection, and remain even if you format/replace your hard drive). I guess they unified all this now. Not sure if it means accounts will require internet.

Bought games give the rights to the whole console hosting the account. You can move on to another console to download and play the games by logging into the same account.

Buying movies will lock the media to that console only.

EDIT:
There is also a separate scheme that locks content to network accounts only. It is not transferable to other users on the same device. One of the GT5 DLC cars uses this scheme (to enable car sharing on the network). People were complaining that their family members couldn't use the cars they bought. Polyphony solved it by putting those purchased cars into the in-game car dealers so that other members on the same device can get them.

Seems kind of weak?

Perhaps wait for even more updates this summer. ^_^
 
2.2 GB of VRAM sounds weird though...
Maybe a weird 9 chips configuration, 288 bits, 216GB/s :oops:
Or 2GB plus one 256MB HBM-variant on interposer. Like the Vita, a single 2gbit die, doesn't need TSV, it could be 256GB/s. Made by the Toshiba/Sony fab.
Could even be stacked memory with some banks disabled for yield, that could make any sort of weird number.
 
I think we can chalk it up to a generous rounding up by whoever read the spec sheet. These kits are most likely still going to have off the shelf cards with standard GDDR5 setups. And maybe 2GB cards are the biggest they could get. We won't see any exotic stuff til later in production.
 
Maybe a weird 9 chips configuration, 288 bits, 216GB/s :oops:
Or 2GB plus one 256MB HBM-variant on interposer. Like the Vita, a single 2gbit die, doesn't need TSV, it could be 256GB/s. Made by the Toshiba/Sony fab.
Could even be stacked memory with some banks disabled for yield, that could make any sort of weird number.

I think the 2.2GB is a mixup of GB (2^10) and GiB (2^30).
 
They patched it in for PS3 a while ago. This is probably a formalization/expansion of the concept.

They may have patched it in, but almost no games support it on PS3. I think Resistance 3 was supposed to, and maybe LBP2, but it's not something the OS or the vast majority of games directly evince.

I'm still waiting for Sony to permit some way for 'secondary accounts' to be promoted to primary accounts. Any kid who got set up with a baby PSN account in the last six years is going to have to get a whole new account when it comes time for them to move out of the house and have their own credit card. Bye, bye, PSN trophies et al.
 
They may have patched it in, but almost no games support it on PS3. I think Resistance 3 was supposed to, and maybe LBP2, but it's not something the OS or the vast majority of games directly evince.

I'm still waiting for Sony to permit some way for 'secondary accounts' to be promoted to primary accounts. Any kid who got set up with a baby PSN account in the last six years is going to have to get a whole new account when it comes time for them to move out of the house and have their own credit card. Bye, bye, PSN trophies et al.

Yes, I believe James Stevenson mentioned that they patched R3 to support secondary account for co-op. LBP2 supports it from day one I think.

Promoting underage account definitely should make it to the next PSN, together with seamless PSN integration with Vita.

The LiveArea user notification and commenting system should be brought forward and improved.

Near should be used more effectively too. There are too many pockets of community services. Sony should review and consolidate all of them.
 
Pretty tepid response to this new kit leak, here and elsewhere. I guess when it's a mild rejigging of some specs from last time people see nothing to derive from it or just don't believe it.

I'm of the opinion that there never was a 4GB GDDR5 kit and they've been working on 2GB cards all along. My question is, if they're really targeting 4+GB GDDR5 at 192GB/s in the end how do they develop a game for that spec with only 2GB VRAM?
 
Pretty tepid response to this new kit leak, here and elsewhere. I guess when it's a mild rejigging of some specs from last time people see nothing to derive from it or just don't believe it.

I'm of the opinion that there never was a 4GB GDDR5 kit and they've been working on 2GB cards all along. My question is, if they're really targeting 4+GB GDDR5 at 192GB/s in the end how do they develop a game for that spec with only 2GB VRAM?

It's the same CPU and GPU specs we heard last June.
 
Nah, they're bound to get more hits if the specs are overwhelmingly better or worse. When they're boring like the Kotaku ones everyone tunes out :p
 
Pretty tepid response to this new kit leak, here and elsewhere. I guess when it's a mild rejigging of some specs from last time people see nothing to derive from it or just don't believe it.

I'm of the opinion that there never was a 4GB GDDR5 kit and they've been working on 2GB cards all along. My question is, if they're really targeting 4+GB GDDR5 at 192GB/s in the end how do they develop a game for that spec with only 2GB VRAM?

I don't think any rumors ever suggested there was actually 4GB of GDDR5 in the dev kit. That was always a potential amount for the final system.

And developing first gen software is always less than optimal. They'll try to keep their total data set within the final target amounts and hope everything runs a lot faster when they switch to final hardware.

I mean, last gen 360 devs were working on Apple G5s and the earlier PS3 kits, didn't they have only a 4GBps link between the Cell and the rest of the system? I thought I remember something really crazy like that. The transition should be much smoother this time around.
 
I'm of the opinion that there never was a 4GB GDDR5 kit and they've been working on 2GB cards all along. My question is, if they're really targeting 4+GB GDDR5 at 192GB/s in the end how do they develop a game for that spec with only 2GB VRAM?

Maybe they don't for launch titles or they're using much lower quality/smaller assets now and will bump them up when the final dev kits come out. Rumor had it that would occur in the summer so they'd have 3-5 months to finish up before launch.
 
I think the 2.2GB is a mixup of GB (2^10) and GiB (2^30).
Possibly, but I am skeptical, it would mean the document was written in number of bytes, but not for the main memory. It would be a rather stupid mistake considering the rest makes a lot of sense.

I will call this 0.2 the Orbis Pixie Dust, the OPD acceleration module. It's now the official big mistery about the amazing orbis hidden performance. Remember the blitter? it's got nothing on this point two thing.
 
I don't think any rumors ever suggested there was actually 4GB of GDDR5 in the dev kit. That was always a potential amount for the final system.

And developing first gen software is always less than optimal. They'll try to keep their total data set within the final target amounts and hope everything runs a lot faster when they switch to final hardware.

I mean, last gen 360 devs were working on Apple G5s and the earlier PS3 kits, didn't they have only a 4GBps link between the Cell and the rest of the system? I thought I remember something really crazy like that. The transition should be much smoother this time around.

The question is what exactly is DF's source ? They are not the only guys talking about 4GB GDDR5 lately.

Kotaku's Jan 2013 source is an alpha devkit doc for DVKT-KS000K, but how old is that kit ? The added info is 8 GB system RAM compared to the leaked June 2012 kit info, which mentioned only 2GB UMA GDDR5.

Perhaps Kaz Hirai had built multiple configs. ^_^

And yes, one of the earliest PS3 devkits had a gimped link although I forgot the exact number.
 
The developement box having 8 GB of RAM is perfectly reasonable for a console which is intended to have 4 GB of RAM. After all I'd presume they'd also be running debuggers, code tracers, and whatever else on the machine as well.

Just like previous gen, didn't the developement kits have double the RAM of the consoles? Well, except X360 at first as the console's RAM was bumped up the dev kit didn't get bumped up until much later.

Xbox next developement kit wouldn't need extra RAM over and above the console since a large chunk of the RAM is not reserved for games.

Regards,
SB
 
The developement box having 8 GB of RAM is perfectly reasonable for a console which is intended to have 4 GB of RAM. After all I'd presume they'd also be running debuggers, code tracers, and whatever else on the machine as well.

Just like previous gen, didn't the developement kits have double the RAM of the consoles? Well, except X360 at first as the console's RAM was bumped up the dev kit didn't get bumped up until much later.

Xbox next developement kit wouldn't need extra RAM over and above the console since a large chunk of the RAM is not reserved for games.

Regards,
SB

Xbox 8 dev kits = 12GB RAM
 
Yes, DZVKT-KS000K is said to have 8GB system RAM and 2.2 GB VRAM. Older rumor reported that the early devkit had 2GB VRAM UMA (pushing for 4GB). DF and other recent leakers speculated that the final system will have 4GB unified memory.
 
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