Some games had awful implementation. I tried a PSN game once which I think was MAG and hated it, whereas Killzone 3 was a whole different experience.Wasn't it MAG? I tired Move in MAG and it was awful. Proponents said it had a learning curve and that may be true, but it wasn't a game changer. Certainly FPSes haven't be redefined around Move control. Do they even support it?
VR on the other hand, IMO, is going to have a truckload enthusiasm from users. Unless they puke.
I wonder how much Sony are controlling the content? Are they only allowing content that they test as VR suitable? That seems necessary to keep the VR at a suitable quality to not deter folk.
Resistance 3 was also great with it. But I think Killzone 3 had the best implementation. Bioshock Infinite was imperfect. It drove me nuts quite often. I believe it was the unstable framerate
One of the biggest problems with move though was that quite often in some games the pointer of the move controller was drugging awa fromn its initial callibration. That depended on the game and also on the move controller. I have two controllers and one had less issue for some peculiar reason