News & Rumours: Playstation 4/ Orbis *spin*

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I think Sony should go down to 299 this year to keep momentum.

Yes but a 299 price would not resolve the lack of UC4 this year. I don't care about the others non-owners of PS4s! :devilish:

Where are my 16GB devkits? Because I want to play UC4 at 60fps! ...Yes I am implying a very convoluted reasoning. :LOL:
 
Wonder what sort of snag ND hit during development. :???:
Dog only knows but both Uncharted 2 and The Last of Us were both delayed. This particular creative team in ND has a dogged history of delay but given their pedigree I have no worries, chum. :runaway:

Assuming it even exists I do wonder if part of the reason could be the much-rumoured remastered Uncharted collection proving more complicated than expected and Sony desperately want to get this out before U4 to exploit sales for those who didn't get a chance to play the first three games or idiots like me who would buy them again. I'd love remastered versions of all three with U3 animation but U2's controls.

If Sony announce at E3 that the remaster is due out in November/December (when many expected U4 to launch), this will pretty much confirm it to my mind. That's not to say that U4, taken in isolation, also does not need more time.
 
They released more first party stuff so far this year compared to their competitor including Bloodborne a GOTY candidate. Sales are down because they have tapped most of the early adopters, software releases are going to make little difference unless they start throwing them into the box with mega bundles.
Hey I adored Bloodborne, a real work of art, but it's hardly mainstream.
 
Hey I adored Bloodborne, a real work of art, but it's hardly mainstream.
Nice that you admit it, because now that Bloodborne is exclusive, Dark Souls experts appear in droves when you lift a rock. I didn't play Bloodborne, but played Dark Souls over a year ago and when the game was released it didn't win the GOTY from users votes, because as you say it wasn't very mainstream. But now Dark Souls is a masterpiece. Can you believe it?
 
Nice that you admit it, because now that Bloodborne is exclusive, Dark Souls experts appear in droves when you lift a rock. I didn't play Bloodborne, but played Dark Souls over a year ago and when the game was released it didn't win the GOTY from users votes, because as you say it wasn't very mainstream. But now Dark Souls is a masterpiece. Can you believe it?
Well the game can very well be a masterpiece without being mainstream. Just like a lot of mainstream games are not masterpieces. BB is probably the best game I've played on ps4 so far. Maybe. Not sure. But it really is not for everyone and will never sell the amount of copies other mainstream games do.
 
I still think my PS4-SLI for Morpheus idea is great and underrated and you will see the truth and you will be paying me the big bucks :yep2:
 
Pretty sure the same was said about Move - also how devs could patch existing games. I hope I'm wrong and will probably buy it anyway lol
 
Pretty sure the same was said about Move
Same what? That people wouldn't want to play games without it? I never heard that about Move myself. Maybe some who managed to play shooters on it had a personal view that they always wanted it in a shooter instead of aiming with thumbstick, but that was far from a universal view.
 
Okay. Yeah, you always get that with any bit of kit, even the likes of Ouya. Far more people register than create content. I agree that lots of signed up people doesn't mean lots of content. However, if I had the money I'd be making launch content. I think new VR owners are going to be so hungry for VR content, it'd be a 'safe' market. Long term developments might be a bit risky in case the VR bubble bursts, so perhaps we should expect a fair bit of content at launch and a significant lull afterwards as devs/pubs look at what VR is doing and whether there's a financial future in it or not?
 
'big list of devs working on games' (ie a lot of support)

This was different though, as people were saying that Move could leverage developer support for Wii Motion + and Wiimote games on the Wii, however the reality was that at the point Move launched nobody but Nintendo was making Wiimote games anymore.

With VR, Morpheus and OR aren't even out yet, but both will launch in in the same year. Pretty much every dev making something for the Rift can target Morpheus too and maximise sales. That's a powerful prospect for many of the bigger developers.

Plus, Move was old news when it released. Motion controls by then had lost their novelty and lustre. VR on the other hand is that thing that is giving gamers itchy balls with how desperate they are to see a retail consumer version of it. I can see VR doing Kinect 1 kinds of record sales on launch. Whereas, where kinect died becuase it was a flawed product to begin with, as nobody could figure out how to make games for it, together with the fact that anyone making games for it would have to exclusively target a single platform, VR spans the two biggest platforms for console gaming (i.e. PS4 and PC) whilst enabling and enriching obvious gameplay concepts and genres that devs don't even need to be all that creative to come up with workable ideas.
 
Same what? That people wouldn't want to play games without it? I never heard that about Move myself. Maybe some who managed to play shooters on it had a personal view that they always wanted it in a shooter instead of aiming with thumbstick, but that was far from a universal view.
Somebody, I think Arwin, was really impressed by Move in one of the Killzone games. I am very excitied by VR on PlayStation but the list of announced titles isn't wowing me. Admittedly I've not really looked into many so I speak confidently from ignorance! :runaway:
 
'big list of devs working on games' (ie a lot of support)

It did actually get quote a lot of support, and I played a tonne of games with it, big and small. And there were Wii games ported to it as well. But the hardcore gamer didn't take to it enough, which is a shame - I still think it should be supported by default for first person shooters, third person shooters, R&C type games, etc. I played Bioshock:Infinite just last month with Move, and it felt great, was really good, but the PS3 framerate of that game was and is still ... ew.

VR is very likely to be very different though. It's way bigger. Sure, it could still fail, but based on the response from anyone anywhere who tried it, I think it won't.
 
Wasn't it MAG? I tired Move in MAG and it was awful. Proponents said it had a learning curve and that may be true, but it wasn't a game changer. Certainly FPSes haven't be redefined around Move control. Do they even support it?

VR on the other hand, IMO, is going to have a truckload enthusiasm from users. Unless they puke.

I wonder how much Sony are controlling the content? Are they only allowing content that they test as VR suitable? That seems necessary to keep the VR at a suitable quality to not deter folk.
 
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