News & Rumours: Playstation 4/ Orbis *spin*

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When is the update being released? Can't find this info anywhere. I'm not overly bothered, but I will spend the first evening suspending and resuming every 5 minutes just to go Oooooooh cool!
 
A Gaf player measured the power consumption of the PS4 in suspended mode:

  • Full Rest Mode - 14-17W
It's when when the PS4 has finished processing the usual uploading/downloading tasks

That's rather low. What is the XB1 power consumption in suspended mode?
 
Doesn't seem that low to me. The only power needed should be refreshing the RAM, right? I'm surprised it's more than a few watts. Considering a mobile device can be doing a lot more work on a few Watts, 14 W to do nothing seems downright wasteful!
 
Can you resuspend back into one game after playing another? That would be a one up on the XB1, which seems to hold everything in RAM but makes resuspension almost instantaneous.

Resuspension from any previous played games not just the last one would be the ultimate feature for me.

I glad the PS4 is receiving some level of resuspension. Because while I have kids too, those times I can just click and play from a previous point brings a smile to my face almost everytime.
 
Doesn't seem that low to me. The only power needed should be refreshing the RAM, right? I'm surprised it's more than a few watts. Considering a mobile device can be doing a lot more work on a few Watts, 14 W to do nothing seems downright wasteful!

Don'f forget to subtract the power needed for the regular rest mode functions: ~3.5W (ARM) or ~8.5W (ARM + USB).
 
A Gaf player measured the power consumption of the PS4 in suspended mode:

  • Full Rest Mode - 14-17W
It's when when the PS4 has finished processing the usual uploading/downloading tasks

That's rather low. What is the XB1 power consumption in suspended mode?
http://www.polygon.com/2014/5/16/5724620/ps4-xbox-one-wii-u-power-usage-nrdc-report
According to the NRDC's tests, the PS4 draws 8.5 watts in standby (3 watts with USB charging disabled), while the Wii U draws a mere 0.4 watts. The Xbox One, in its default configuration, consumes 15.7 watts in standby, largely due to Kinect voice control — the device is always listening for the phrase "Xbox on."

Can you resuspend back into one game after playing another? That would be a one up on the XB1, which seems to hold everything in RAM but makes resuspension almost instantaneous.

Resuspension from any previous played games not just the last one would be the ultimate feature for me.

I glad the PS4 is receiving some level of resuspension. Because while I have kids too, those times I can just click and play from a previous point brings a smile to my face almost everytime.

As posted earlier if you where to do this you would need to cache all the game memory to the HDD, that would be an extra 40 seconds to hibernate the running game and 40 to bring back the cached game, that was also 12gig of HDD space used.

Is that quicker than now but with game saves?
 
The compression algorithm you are using, can I get a copy? ;)
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Power consumption jumped over the roof since last gen compared to earlier consoles. I wonder if they will eventually reach a ceiling in power efficiency and a technological breakthrough will be required in order to get it low again.

There sure is a trend in the graph though: The introduction of PC hardware in consoles increased greatly the power consumption. You can see that Xbox had a tremendously larger consumption than any of its competitors.

Perhaps the hardware design in earlier consoles was taking into account that it was a games console and had to be efficient for casual use, whereas in last gen they went the PC route for performance and practicality, when PC's are meant to be open for more possible usages. Energy efficiency, although important, when CPU/GPU manufacturers compete each others in performance, they dont wait for efficiency to increase, then release something more powerful and more efficient. They continuously push for the maximum performance they can get at a given consumption, often pushing a little bit more consumption compared to their earlier release.
Perhaps someone can claim that the PS3/360 consoles and onwards are meant for multimedia use, but it is questionable that they couldnt have gone that route with less energy consuming, unique hardware (but losing in other areas in the process)
Nintendo continues to follow the original route and the WiiU is significantly more efficient than the latest PS3 and the 360 models

The PS4 and the XB1's most energy consuming components are their GPU's which are based on PC GPU's.
 
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Doesn't seem that low to me. The only power needed should be refreshing the RAM, right? I'm surprised it's more than a few watts. Considering a mobile device can be doing a lot more work on a few Watts, 14 W to do nothing seems downright wasteful!
It does seem high but we don't know how crude or smart it is. If the new rest mode is keeping RAM preserved maybe it's also keeping the main APU in a low(ish) power mode rather than capturing and saving the state of every register, cache and buffer throughout the chip.

I don't think we know how much power the GDDR5 draws. Some configurations of GDDR5 guzzle enough power to necessitate a cooler or heat dissipater - this obviously isn't the case with GDDR5 in PS4 but equally there generally isn't a need for GDDR5 to be engineered with a low-power mode to preserve the RAM contents other than when the GPU is operating. Given the crazy quantities that of GDDR5 Sony need for PS4 production, Sony may have had to compromise and had to use GDDR5 that needs a fair amount of power to preserve. There are low power GDDR5 chips but the cost is high and probably well out of Sony's component budget.

I think a Mac-like sleep/hibernate solution would be cool. When a Mac goes to sleep it goes into sleep (low power) mode but after a short period it'll write the entire state of the machine to the HDD like a full hibernate-and-shutdown. Then if something happens which prevents it waking normally, like the battery depleting in a laptop or the power going out on a desktop, when you resume it defaults to restore from hibernate. If power wasn't interrupted it wakes from sleep like normal. This would help solve orangpelupa's problem of blackouts.
 
The power usage of my launch PS3 from 2007 is terrifying but the improvements Sony made over the years makes me wonder how small a form factor they'll squeeze the PS4 into over the years.
 
It will be possible to add some options in the quick menu (when you hold PS button longer than usual) like quickly enable/disable buttons assignments (and others stuff).
 
Power consumption jumped over the roof since last gen compared to earlier consoles. I wonder if they will eventually reach a ceiling in power efficiency and a technological breakthrough will be required in order to get it low again.
Everyone already has.

Perhaps the hardware design in earlier consoles was taking into account that it was a games console and had to be efficient for casual use, whereas in last gen they went the PC route for performance and practicality, when PC's are meant to be open for more possible usages.
I think it had more to do with the confluence of the major success of the generation prior making a lot more expenditure justifiable for designs that went further, content that had to raise the bar for spectacle, and the wave of very effective process transitions to 90nm yielding so much more silicon to play with than before. It's basically right after the prior gen came out that everyone started to really hit a process wall.
The very slim gap between gameplay and navigation for the launch consoles shows that they even missed out on something now considered rote like Speedstep.
 
the beta is now available for everybody because its only a small edit needed for PS4's update list xml.

anybody wanna try it? Beware, it will stop remoteplay from working with PS Vita because it also need new PS Vita firmware. But PS Vita should be also can be fooled by the same trick to DL beta update.
 
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