News & Rumours: Playstation 4/ Orbis *spin*

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Sleep on my PC is instant.

Sleep (RAM is preserved in a low power mode) is, hibernate (RAM is saved to HDD/SSD) is not. Sleep is dangerous, in terms of reliability - your power supply is the issue, on a machine with no battery.

When does your PC in sleep engage hibernate? I bet it depends on whether a battery (or UPS with battery) is connected.

I would expect the consoles to 'sleep' immediately then to save the system state to HDD. If the console is restarted and memory is preserved, startup within a few seconds. If not, reload the state from HDD.
 
Again, I guess you don't have kids. Frankly unless here out of the house, you don't know how long you'll have. Quick start is less important than quick stop without losing progress.
I agree with the quick stop. Starting a console is predicated on the assumption that you'll actually have time to play it. ;)
You can't just wait for a save point sometimes so being able to suspend/resume like you can win a PSP, Vita, iOS or Android device is HUGE. I game more on Vita than PS4 for this reason.
Surely though the game design has to also merit tiny portions. 5 minutes here and there of GTA and TLoU doesn't make sense to me. If one's wanting to snatch a bit of play, it needs to be something simple. Well, I'd have thought so. Given how easily games consume minutes, and after ten minutes play you've found it's been half an hour, I can't see how a few minutes of any console game would be in any way satisfying.
 
I'm not disagreeing with this. My point is rather; it's a more complex mechanism to take care of on the OS level than it is if developers would program their app/game with this in mind. ;)

Remember; doing it on the OS level mandates a consistent experience - a flawless working mechanic, if you will. And I have my doubts if it really is as simple as simply dumping memory to a harddrive and dumping it back for a quick suspend feature. Quick in italic because as mentioned; copying 4-6 GBs of data probably isn't all that quick at the end of the day.

It's a bit like having the suspend feature on my laptop. It comes in handy here and then, more because I multitask a lot with 5 browser windows open etc, but ignoring multitasking/multiwindow usage (which doesn't apply to consoles anyway), shutting off and booting up a complex OS like Windows is actually quicker. So, I'm basically comparing the workload it takes to implement this on the OS level with the practicality of the feature in the first place.

I'm going to be very interested in how they are going to solve some rather unpredictable situations too; for instance; what happens if I suspend the game while the game is in the process of installing content, or saving a game-save? Lets not forget; the game has no idea what the OS is doing and the OS has no idea what the game is doing. Is it possible for a game to set a flag saying "disable suspend mode because I'm right in the middle of doing something that might seriously f up if you do"? Then again, how does Vita solve it or other portable systems that handle power-off and resume?

I'm actually suprised there are people excited over this; if we were still playing games without the ability to save at all, I could understand it - but the ability to save your progress (together with rather quick loading times) have kind of made this an overkill feature - IMO of course.

I imagine it will be something similar to how windows or the XB1 handles it. When you suspend the game, the first thing the OS does, is wait to see if you the user immediately resume. If not, the OS notifies the game its being suspended and gives it enough time to save its current state. The OS holds it in memory while suspended but in the case where resource become constrained, the OS terminates the game. Upon the user launching the terminated game, the game automatically loads its last save and other necessary data without forcing you through the main menu and off you go (the XB1's resume from termination doesn't work).

Seems like most games nowadays don't allow you to save a game and then load up from the exact point where you left off. I guess thats going to have to change and become standard for a robust resume feature on consoles.
 
5 minutes here and there of GTA and TLoU doesn't make sense to me. If one's wanting to snatch a bit of play, it needs to be something simple. Well, I'd have thought so. Given how easily games consume minutes, and after ten minutes play you've found it's been half an hour, I can't see how a few minutes of any console game would be in any way satisfying.

No, but the ability to just jump straight back in from where you left off helps 'keep the flow'...I really appreciated that whilst playing Uncharted and Tearaway on Vita. I believe KZ had a feature where upon re-booting the game it put you back where you were...that's a nice middle-ground.
 
I can't see how a few minutes of any console game would be in any way satisfying.
When you have kids your priorities change but the moments you do get to play, even if not for very long, sure are satisfying. I'd go as far as to say I appreciate gaming a whole lot more now I don't have anywhere near as much time to game as I used too.

But like I said before, it's not always for a few minutes, I often get to game for longer periods but immediate stop is really appreciated. If I'm back in 15 minutes, immediate re-start lets me pick up quickly. No more unusual than pausing a game for lunch or to answer the door or take a call. Except with kids you don't know how long the pause is going to be :nope:

I know that in future the problem will be arguing over who gets to play what, but that's a few years off :)
 
When you have kids your priorities change but the moments you do get to play, even if not for very long, sure are satisfying. I'd go as far as to say I appreciate gaming a whole lot more now I don't have anywhere near as much time to game as I used too.

But like I said before, it's not always for a few minutes, I often get to game for longer periods but immediate stop is really appreciated. If I'm back in 15 minutes, immediate re-start lets me pick up quickly. No more unusual than pausing a game for lunch or to answer the door or take a call. Except with kids you don't know how long the pause is going to be :nope:

I know that in future the problem will be arguing over who gets to play what, but that's a few years off :)

Totally agree. Not only that, the other day I was stuck on TLoU Grounded, I spent ages getting past one bit and had to rush off (pick up one of kids) - by the time I got back the PS4 had shut down and I had to start again! Of course I have since changed the energy settings, but it'd be nice to have had the option.
 
A lot it is on the dev side. I personally like the fact that GTA V prompts you to choose story mode or online mode while it loads. It loads you directly into the game outside of the splash screens.

I wished most games would automatically load into the last save with a prompt to go into the main menu if desired while it loaded.

Launching into the main menu every time isn't necessary for most games.
 
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Launching into the main menu every time isn't necessary for most games.

The only games I can remember do that are GTA and Infamous. There are probably others but I've forgotten them.
 
The only games I can remember do that are GTA and Infamous. There are probably others but I've forgotten them.

Yeah, most games don't load directly into the game, which doesn't make sense. You don't even need the OS to orchestrate resuming from a terminated game. You just need the game to launch in a more user friendly manner. Just load the last save associated with the user thats currently logged in. Or load directly into multiplayer if that was the mode used in the last session. If the user wants to go to the main menu just prompt them with a choice to do so while loading.
 

For now only for Z3, Z3 Compact and Z3 Compact Tablet, but XDA is working on unofficial way for supporting all other android devices.
 
A little background on why Audio playback is currently only from USB only and why the update's internal codename was made public.

This time the reason is is that we wanted to push out compatibility from the USB storage as soon as possible. It’s implementation is pretty lightweight.

If you want to save media files in the built-in hard disk, there are still a lot of things that will take more development time. Because of that, allowing that would have delayed the release of the feature. We need to consider development load, so please understand that we had to implement playback from USB storage first.

Of course we understand that demand. Please wait for it, since we’re doing our best.

Hashimoto-san also explained that the company wanted to think a bit different than before by naming the update “Masamune.” It’s the first time that Sony discloses the internal code name of a system software update to the public, and it has been done because it’s easier to remember than a number, and it communicates better and with more clarity the presence of new features.
 
I am not sure if anyone knows the best option for this. I have my PS4 connected to the TV via HDMI. Sounds passes through the TV and then from the headphone jack I connect the TV to my Home Theater.
I use this solution because my HT doesnt have optical and I have connected lots of devices on my TV so I want all to output to the HT without unplugging and plugging.
My AUDIO on my PS4 is set to Linear PCM.
What is the best audio selection under this setup?
 
Some really interesting hidden stuff in the 2.0 update, I selected just a few and added a few comments in italics:

http://www.gamepur.com/news/16756-p...ere-are-list-hidden-features-and-changes.html

.When you get a trophy there's a PS button notification, and if you press it, it takes you to the trophy you just earned (not the list of all trophies but directly to the one you just won). Works for all notifications like messages or game alert.
.You can set how long to charge your controller or devices when the console is in standby so it won't be always on or always off. Options are No USB charging, USB charging for 3 hours, always on
.When watching Live Streams, now you can browse through the list without stopping the broadcast you were currently watching. It will minimize it to a thumbnail while you are on the list. That one is pretty cool.
.Mouse can be used now (Not sure where).

Also I noticed that the Trophies are displayed much faster than before.
 
Hurray now i can play MUSIC USB on PS4.

then.. BLOODY HELL SONY. The game music and the USB music blaring at the same time.

Man. I think i have been spoiled by awesome background music playback in X360 that mute in-game music (it even works over network!).

Now basicaly my PS4 2.00 is the same as 1.80 but i can change backgrounds. Why not call it 1.90 :(
 
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