How early was SN Systems involved in PlayStation 4?
Tom Charlesworth, chief technology officer: We got involved with PlayStation 4 a few years ago, back in 2008, which was about the same timeframe as Vita, or NGP as it was known back then. Really, at that stage, in terms of next-gen platforms we didn’t have too many specifics in terms of what we were developing for. We were brought on very early, and so there wasn’t much to go on, but at that point we definitely knew we needed to do a reboot of our existing tools.
By 2009 we were starting to have much more contact and context from the architects of PS4. We’ve had direct contact and engagement with Mark Cerny through the development of our Vita tools, and the PS4 tool chain as well. Initially we were there in a consultative role, being canvassed on the types of performance profiling hardware we would like to see in the next-gen PlayStation platform.
Come 2010, we started migrating our PS Vita tool chain to PS4. At that point we’d been working on our Vita tools for up to two years, and were then ready to retarget them for PS4.