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ERP did say that PS+ numbers are low.
I think it was estimated to be around 3 million ps+ subs before ps4 launch. Pretty low compared with live gold.
ERP did say that PS+ numbers are low.
I fear increased PS+ subscription will affect quality of free games. :|
Maybe they let the advertisers pay for it? I mean, a lot of gamers accept that as good practice, so I don't think Sony will pass that up either.
Shouldnt that be for the better considering that people are paying for something they expect to get back in great value and also teh fact that more money can fund more games and for better quality?
I guess the fear is that presently, a top tier game can release on PS+ and only go to a few hundreds of thousands. If PS+ subscriptions increase dramatically, these top games will be given away for free to so many consumers who would otherwise buy it directly. Devs won't be so willing to release their higher quality games for 'free' and far less returns.
I guess the fear is that presently, a top tier game can release on PS+ and only go to a few hundreds of thousands. If PS+ subscriptions increase dramatically, these top games will be given away for free to so many consumers who would otherwise buy it directly. Devs won't be so willing to release their higher quality games for 'free' and far less returns.
I'm pretty cetain they do. Sony can't force them to give up their game for free on PS+ unless Sony has some pretty nasty T&C for their DD service. Although the publishers will receive some cash back, it has to be a small fraction per title relative to a full sale just going by the list prices of content given. PS+ gives as much as $100 of games away for free in a month at a cost of $10 or whatever is it to the subscriber. There's no way Sony can reimburse $100 of sales to the developers. The main balance is that a PS+ title can get money back from users who otherwise wouldn't have bought the title, which is good. As a developer, you can sell at full price at launch, discounted price some months later, and then a few nickels per user for the last PS+ subscribers. But if PS+ subscribers start becoming numerous and tight-fisted, relying on PS+ to provide their library instead of buying games at launch price, the amount of revenue going to devs will be greatly diminshed.That too, but do devs have a choice?
That too, but do devs have a choice? I mean one would suspect they are getting paid for every copy either way since I suspect Sony is eating the cost & still paying the dev.
Tommy McCLain
I guess the fear is that presently, a top tier game can release on PS+ and only go to a few hundreds of thousands. If PS+ subscriptions increase dramatically, these top games will be given away for free to so many consumers who would otherwise buy it directly. Devs won't be so willing to release their higher quality games for 'free' and far less returns.
But of course. Sony negotiate a deal with the devs. They get paid for it.
F2P games sit outside PS+ for the most part.
Their business model already cover for the freebies.
For now, that's my point I think we'll see more of the PSN+ games migrate to a F2P model where you get basic access but to really experience the game you need to spend money.
Not always.
In some cased devs don't get money.
This is an interesting read on the subject anyway: http://www.gamasutra.com/view/feature/191966/playstation_plus_good_for_.php