News & Rumours: Playstation 4/ Orbis *spin*

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Sorry but I don't buy the argument that game sharing amongst a handful of machines results in significant losses for publishers. Especially when we are talking about a PSN account which potentially includes ties to credit card information, one's identity, etc.

What does potentially cost publishers is limiting the adoption of a secure (from piracy) gaming platform by driving customers to look for alternatives with either better cost structures (cough, mobile) or saner access restrictions.

I am also curious how this applies to media purchases. If my wife wants to watch a video in the bedroom, does that mean I can't play BF4 in the frontroom because she needs to be logged in under my account due to the stupid DRM policy?

Cheers

I think in this case it's the other way around, the daily use of the Console will not feel limited, you can play whatever you want wherever you want. It's only when you add the second console, which really isn't many users on "bigger" level you make it more complicated the moment where you find out that you have to be connected in order to play and you will have to leave your account and password on the machine for it to work.

Besides the negatives i can see some slight advantages, visit a friend and show and play whatever game you bought on PSN.. 50GB games.. yeah right.. Sticking with discs...
 
The whole thing kinda depends on where exactly the companies want to go. The digital realm is not one big thing, it should be a lot of things in different shapes and sizes.

If Sony go for PS+, so called the "Netflix of gaming" model, the DRM will take certain form.
If Sony is championing F2P games on consoles, then the DRM will take another form.

In the PS3 era, the developers could choose different schemes for their games. e.g, GT5 originally chose one that allows players to share cars in the same online session, but they offended families who want to use the purchased car on the same devices (offline). They eventually offered a patch to satisfy both needs.

We may have a wide variety of models as time progress. e.g., Valve may introduce more friendly policies since they have no physical goods to protect.


Personally I don't mind the businesses take a bit of time to sort things out. When Internet first happened, all the contents companies rushed in to make their goods free. Totally free for dirty cheap ads. Now we are paying the price for low quality content; and it's very difficult to go back to premium content model.
 
I am also curious how this applies to media purchases. If my wife wants to watch a video in the bedroom, does that mean I can't play BF4 in the frontroom because she needs to be logged in under my account due to the stupid DRM policy?
Currently you can only watch videos on one PS3, which is the most moronic DRM ever. Even rentals can't be rented on other PS3s (just checked and this policy doesn't appear to have changed). So logging on and watching a film is a huge improvement on what's currently provided.
 
Why not require an internet connection and ensure secondary consoles are on the same IP via the same router MAC? I think that'll work and be pretty robust. I suppose any network specs can be spoofed and circumvented, but the number of people who'll go to such lengths can't be that large a portion of console gamers. :)???: :oops:) Sony could even go while and have a direct wifi/ethernet relation between consoles.

The two console family isn't that well supported by this though. PS3's simple 2 active consoles was better in that regard.

I think it would be better to use a combination of checks as there is no single method that can encompass all the different combinations of end users setups.

Maybe a MAC check on router within the same subnet using a public/private key exchange within fingerprinting unique to every game.
 
Currently you can only watch videos on one PS3, which is the most moronic DRM ever. Even rentals can't be rented on other PS3s (just checked and this policy doesn't appear to have changed). So logging on and watching a film is a huge improvement on what's currently provided.

PSN had it's chance , still not anything for sale in my country. I simply don't consider their approach serious, only usefull for rental. Streaming is already fille to the brim with suppliers , and as a result it's a mess in some regards. I am with Netflix, covers my needs for the kids and the occasional flick for me.

I just don't get how Sony can OWN the rights to so many movies and perform so bad with this.
 
Currently you can only watch videos on one PS3, which is the most moronic DRM ever. Even rentals can't be rented on other PS3s (just checked and this policy doesn't appear to have changed). So logging on and watching a film is a huge improvement on what's currently provided.

They relaxed the Draconian video policy a while back:

http://www.shacknews.com/article/80...ideo-unlimited-service-on-playstation-devices

It's no longer tied to a single device forever.

Cheers
 
I don't know what the real answer is but that link may be outdated. It doesn't mention Vita.

I know you can transfer purchased and rented movies between Vita and PS3.
 
Disc isn't the most flexible in all respects though ... I can have my game installed on two PS4s and play them online with my son. Have to buy two discs for that.
 
Disc isn't the most flexible in all respects though ... I can have my game installed on two PS4s and play them online with my son. Have to buy two discs for that.

I'm pretty sure this is EXACTLY what publishers don't want you to be able to do with every game- playing with two or more copies but only owning one copy.


Arguing for some features are fine, but some of you are actually arguing to want to having the same content streamed to two consoles. That is pretty much they are trying to restrict in the first place.


Maybe a MAC check on router within the same subnet using a public/private key exchange within fingerprinting unique to every game.
VPNs will probably ruin this system, so no go.
 
I see both sides of the argument.

There are also alternate digital model (e.g., F2P) that allows father and son to play the same game together for free. It may indeed be more flexible than the disc model in some ways, but there may be a catch somewhere. :devilish:
 
Although I don't expect Sony would let people share their games/content, I would like a lending scheme. Basically I can let other people play my games at the cost I can't play it for a period of time (how long it is is debatable especially if you want to add a cooling period) and probably a time limited sharing (probably a 1h max) so my friends can access all my library and treat it as some kind of demo (this is not necessary if Sony mandates all games to have demo). And I would like for a household to be able to share all content from the primary console to the secondary consoles regardless of the primary owner of the games/content. I don't really mind about 2 at a time, but I would like to use my console as the primary and other people in the household can access my games with their own console and their own account. Yes, this can potentially be abused, but ultimately still only 2 can play at once so the risk of lost sales is minimized.
 
I think the PS4 reviews being held up is about AMD & the HSA APU in the PS4.

Same date Nov 11th maybe they don't want to release the full information until APU13.

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I'm looking at this tweet from Yoshida about automatic caching of game data

and this news

killzone-will-start-in-15-seconds

and I wonder if this have something to do with "play as you download" functionality, described on PS Blog, if game is designed to work as play as you download title it will surely work better with Blu-ray streaming without need for full game data install on the HDD.
I'm curious how this turns out or if there is still option for full install on the HDD (wich was already confirmed I believe and it should be even faster), this is interesting because this can eliminate (to some extent) advantage of SSD and influence choice of HDD for the PS4.
 
I don't think they are going to do geek talks about audio programming on a "launch celebration" party :p

Of course not but if AMD isn't releasing the full info on it's HSA APU's ( Kaveri\Liverpool) until APU13 Sony can't give the reviewers the full story on the PS4.
 
Cerny has already confirmed that PlayGo system will be used for both PSN and bluray discs. While you play, entire game will be cached in background.

That's cool way how to skip initial install but I just hope that cached data will stay on HDD otherwise it makes no sense.
Thanks be to Flying Spaghetti Monster that PS4 will be launched first in USA so we in Europe will know beforehand and can choose HDD accordingly.
 
That's cool way how to skip initial install but I just hope that cached data will stay on HDD otherwise it makes no sense.
99.999% certain to be. The only doubt is because a tweet said 'automatically cached', which is almost certainly just saying that the game isn't installed, which means copied to HDD before first play, but copied across as you play. An alternative description would be 'installed in the background as you play' which may have not been used because the of the stupid Tweet culture.

There's zero sense in copying a BRD's worth of data to HDD only to scrub it and have to start again from scratch every time you put a new disk in. That's also a different experience to the download experience where the games are copied to HDD. By using exactly the same mechanism of a full game copy on HDD whether delivered by internet or BRD, everything's kept simple and uniform. There's also a reason to put 500 GB/s of HDD in there, and it's not to save family photos and home movies.
 
I think the way the 360 did it there was a portion of the hard drive set aside for games to use as a HDD cache of a fixed size and it would save something like the 3 most recent played games' cache files at one time. It could be like that on PS4 is the game files aren't user managed, and there's certainly room to do more than 3 games at once. For all we know it could be automatic, but you can choose how much space to reserve for this, or specify a certain number of games, or mark specific games for preservation (like protecting a TV show on your DVR). There's a ton of variables, but I think Shuhei's language was simply meant to draw a distinction between mandatory, pre-game installs, and the silent, seamless method the PS4 and Xbox One employ.
 
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