Sorry but I don't buy the argument that game sharing amongst a handful of machines results in significant losses for publishers. Especially when we are talking about a PSN account which potentially includes ties to credit card information, one's identity, etc.
What does potentially cost publishers is limiting the adoption of a secure (from piracy) gaming platform by driving customers to look for alternatives with either better cost structures (cough, mobile) or saner access restrictions.
I am also curious how this applies to media purchases. If my wife wants to watch a video in the bedroom, does that mean I can't play BF4 in the frontroom because she needs to be logged in under my account due to the stupid DRM policy?
Cheers
I think in this case it's the other way around, the daily use of the Console will not feel limited, you can play whatever you want wherever you want. It's only when you add the second console, which really isn't many users on "bigger" level you make it more complicated the moment where you find out that you have to be connected in order to play and you will have to leave your account and password on the machine for it to work.
Besides the negatives i can see some slight advantages, visit a friend and show and play whatever game you bought on PSN.. 50GB games.. yeah right.. Sticking with discs...