News & Rumours: Playstation 4/ Orbis *spin*

Status
Not open for further replies.
No I don't have one.
I can though tell you that given my recent test I would most likely see reflections using the PS Move or the Sharpshooter because, to be comfortable, I would have hold it significantly higher then the DS3.
Maybe by sitting on the floor I would not see any reflection but that's would be bad for my back.
 
Last edited by a moderator:
Well, I played Zelda on GameCube with a GBA attached. It was nice because it was used to display the map without cluttering the screen. On an NTSC console that was useful because the console was too low res, a map couldn't be small enough to be out of the way. But now in 1080p on a 135" screen I definitely prefer having all info toggled on a HUD. It's hard to find a use for a small second screen that isn't gimmick and unwieldy.
 
Have you used Move with your setup?

I use a Move, 1,5M away from a 40" LCD TV.

Sure I have a really fuzzy glowing halo, but screen have to be black or really contrasty. Really nothing annoying. But I may notbe alone having a matt screen panel instead of all these shitty mirror like lcd panel...
 
I don't think that's a valid test. I just tried the same with my phone - no visible reflection. Yet I know from experience the Move sphere is visible on TV. I guess for you to be wrong depends on why you think it won't be visible for you. If it's because you don't think you're viewing angle will get the reflection, you may be right depending on your setup, but you'd be very much in the minority. TV's are great at capturing reflections, hence why people adjust their living room setups to reduce reflections. If you think the light bar isn't bright enough to be visible against the light from the screen, you may be right, but the videos on the net show otherwise.

I dont know. The Move wasnt visible on my TV. Then again my TV screen isnt that reflective. The good thing about Move is that its not like a flashlight where the light is directed somewhere. The Move's light spreads around and is weak. I dont expect the light bar on the DS4 to be reflected unless you are too close to the TV.
Videos on the Net AFAIK where people playing on kiosks where they were too close and the camera was on a specific angle
 
I have a plasma with a glass surface and I've never noticed it. I'm sure it is there, but like Shifty said, the brain filters it out. It certainly isn't a big deal that wouldn't stop your enjoyment of something, unless you were looking for stuff to whine about.
 
So, I guess that download and play thing will require a lot of download before you can start to play. Can't say it's unexpected. 7.5GB is a lot, but the game is 40GB in size.

http://www.shacknews.com/article/81...ll-requires-75gb-initial-download-before-play


What does this quote mean?

"But I think all things considered, this being launch and we've got like 2 minutes 44 from disc to the first level and no installs, I think it's already a massive improvement over previous generations," he added.

Is this the dreaded load times we've been worrying about? Almost three minutes to get to the first level seems long. That's a lot of RAM to fill off a fairly slow disc or HDD.
 
So, I guess that download and play thing will require a lot of download before you can start to play. Can't say it's unexpected. 7.5GB is a lot, but the game is 40GB in size.
That's their first attempt, and they clearer didn't know the ins and outs of the solution when they started developing KZ. Now they probably can't split the first level up to anything less than a complete 7.5 GB package, but they may be able to come up with a better solution next time...

GG said:
It's just that the initial chunk of 7.5GB is quite big. I think if we would have known exactly how everything would work... I think next time around we'll try to see if we can design something that doesn't jeopardise the game which will make it even friendlier.

What does this quote mean?
It means 2:44 from first installing the game to getting it to play for the first time. On subsequent plays, it's only 30 seconds (rest of article if you go to the horse's mouth). Ergo that first load must copy some stuff across. This we'd call an install, so they're saying 'no install' suggests no discrete install step prior to playing. The experience is seamless even if not instantaneous.

Is this the dreaded load times we've been worrying about? Almost three minutes to get to the first level seems long. That's a lot of RAM to fill off a fairly slow disc or HDD.
Again, the original article quoted by your article states GG have tried hard to reduce load times and have it down to 30 seconds. I heartily suggest you read it and allay your fears. ;)
 
That's their first attempt, and they clearer didn't know the ins and outs of the solution when they started developing KZ. Now they probably can't split the first level up to anything less than a complete 7.5 GB package, but they may be able to come up with a better solution next time...


It means 2:44 from first installing the game to getting it to play for the first time. On subsequent plays, it's only 30 seconds (rest of article if you go to the horse's mouth). Ergo that first load must copy some stuff across. This we'd call an install, so they're saying 'no install' suggests no discrete install step prior to playing. The experience is seamless even if not instantaneous.

Again, the original article quoted by your article states GG have tried hard to reduce load times and have it down to 30 seconds. I heartily suggest you read it and allay your fears. ;)

Ok, with the selective quoting from Shacknews it made it sound like it would take that long to start playing every time you loaded the game. 30 seconds is pretty darn good.
 
Is this the dreaded load times we've been worrying about? Almost three minutes to get to the first level seems long. That's a lot of RAM to fill off a fairly slow disc or HDD.
It's just once. Next time you start up the game the level will be on your HDD and load much faster.

It's not like say, metal gear solid 4, where you/snake had time to smoke an entire pack of cigarettes before you were able to start playing. ;)
 
It's not ideal. The early adopters will have to plan their life around the wait time. It's either that or you visit the store.

I downloaded and updated to Maverick (5.39GB) within 45 minutes at home. Starting the PS4 download from your phone remotely should help somewhat.
 
Is this the dreaded load times we've been worrying about? Almost three minutes to get to the first level seems long. That's a lot of RAM to fill off a fairly slow disc or HDD.

In the same interview dev mentioned that the innitial game load is 30secs. 2.44 is maybe time that includes first small install [rest is preformed in the background].
 
'Scuse me being narky, but I do wish people would read all new posts before replying, as sometimes someone has covered the info one was going to post making it unnecessary. ;)
 
Ha ha, was talking more about the 7.5GB initial install. To alleviate the wait, either schedule the download via the iOS/Android Playstation app, or pre-order it. Hopefully PS4 will auto-download the game when it's released.
 
Status
Not open for further replies.
Back
Top