Have you used Move with your setup?
http://www.gamespot.com/articles/sony-explains-why-dualshock-4-dropped-touchscreen/1100-6415701/
I guess it wasn't a stupid idea when we speculated about it
Have you used Move with your setup?
I don't think that's a valid test. I just tried the same with my phone - no visible reflection. Yet I know from experience the Move sphere is visible on TV. I guess for you to be wrong depends on why you think it won't be visible for you. If it's because you don't think you're viewing angle will get the reflection, you may be right depending on your setup, but you'd be very much in the minority. TV's are great at capturing reflections, hence why people adjust their living room setups to reduce reflections. If you think the light bar isn't bright enough to be visible against the light from the screen, you may be right, but the videos on the net show otherwise.
Sony going with a new ad company seems to be paying off. Their commercials are very good IMO, and there are advertisements everywhere.
"But I think all things considered, this being launch and we've got like 2 minutes 44 from disc to the first level and no installs, I think it's already a massive improvement over previous generations," he added.
That's their first attempt, and they clearer didn't know the ins and outs of the solution when they started developing KZ. Now they probably can't split the first level up to anything less than a complete 7.5 GB package, but they may be able to come up with a better solution next time...So, I guess that download and play thing will require a lot of download before you can start to play. Can't say it's unexpected. 7.5GB is a lot, but the game is 40GB in size.
GG said:It's just that the initial chunk of 7.5GB is quite big. I think if we would have known exactly how everything would work... I think next time around we'll try to see if we can design something that doesn't jeopardise the game which will make it even friendlier.
It means 2:44 from first installing the game to getting it to play for the first time. On subsequent plays, it's only 30 seconds (rest of article if you go to the horse's mouth). Ergo that first load must copy some stuff across. This we'd call an install, so they're saying 'no install' suggests no discrete install step prior to playing. The experience is seamless even if not instantaneous.What does this quote mean?
Again, the original article quoted by your article states GG have tried hard to reduce load times and have it down to 30 seconds. I heartily suggest you read it and allay your fears.Is this the dreaded load times we've been worrying about? Almost three minutes to get to the first level seems long. That's a lot of RAM to fill off a fairly slow disc or HDD.
That's their first attempt, and they clearer didn't know the ins and outs of the solution when they started developing KZ. Now they probably can't split the first level up to anything less than a complete 7.5 GB package, but they may be able to come up with a better solution next time...
It means 2:44 from first installing the game to getting it to play for the first time. On subsequent plays, it's only 30 seconds (rest of article if you go to the horse's mouth). Ergo that first load must copy some stuff across. This we'd call an install, so they're saying 'no install' suggests no discrete install step prior to playing. The experience is seamless even if not instantaneous.
Again, the original article quoted by your article states GG have tried hard to reduce load times and have it down to 30 seconds. I heartily suggest you read it and allay your fears.
It's just once. Next time you start up the game the level will be on your HDD and load much faster.Is this the dreaded load times we've been worrying about? Almost three minutes to get to the first level seems long. That's a lot of RAM to fill off a fairly slow disc or HDD.
Is this the dreaded load times we've been worrying about? Almost three minutes to get to the first level seems long. That's a lot of RAM to fill off a fairly slow disc or HDD.