Wouldn't they use UFS or ZFS for BSD?
Is UFS or XFS or ABCDEFS compatible with PC? Because i expect users to want to be able to plug-and-play devices to copy content over. If you have to format a USB device to work with PS4, it'll lose a great deal of its value. I guess FAT32 will still be compatible, but Sony don't really want to have to worry about support issues for people having trouble accessing their content.
I have all my movies ripped to my portable external HDD and they currently work flawlessly on the PS3 (though not on many other HDTVs/Bluray players) so I hope the PS4 doesn't go backwards in that regard.
I'm a bit concerned about whether the Jaguar cores will be able to match Cell in demanding HD H264 decoding and whether that might mean some cutbacks to things like the max number of reference frames supported etc.
I don't care how they do it, but if they don't find a way for users to play their >4GB video files on their PS4, a lot of people will be seriously upset.
Is UFS or XFS or ABCDEFS compatible with PC? Because i expect users to want to be able to plug-and-play devices to copy content over. If you have to format a USB device to work with PS4, it'll lose a great deal of its value. I guess FAT32 will still be compatible, but Sony don't really want to have to worry about support issues for people having trouble accessing their content.
They obviously can, there are no known patents ... it's just too risky, without an official specification it's too easy for Microsoft to tweak something which doesn't affect their code but screws with the PS4.PS4 can't support ntfs which is proprietary to windows.
Yep.With "PC", do you mean Windows?
How would you port it over though? I mean it's embedded in the OS. I know there's open source options but I just can't see basing the core FS of your multi-billion dollar product on an open source hack driver.
How would you port it over though? I mean it's embedded in the OS. I know there's open source options but I just can't see basing the core FS of your multi-billion dollar product on an open source hack driver.
They obviously can, there are no known patents ... it's just too risky, without an official specification it's too easy for Microsoft to tweak something which doesn't affect their code but screws with the PS4.
Trim won't be necessary as you won't be writing enough random writes to the drive for it to make much of a difference. The drive's own garbage collection should handle things just fine, unless the firmware's trash (which is rare today.)Seriously, the only feature I care about is TRIM for my future SSD