This is not a versus thread. Internet TV is nothing new as a technology and doesn't warrant debate. People wanting to compare the business models of Sony and MS should do so in the business comparison thread.
If you want to whinge once again about how the internet broke MS's vision, please do it in a suitable thread. This thread is for discussing PS4, and IPTV isn't a shocking announcement or anything new. Hell, we've already talked about a new internet TV service coming to XB1 and you didn't feel the need to cry foul in that thread over exactly the same principle.
The Playstation audience made it clear they don't like features that require an always on connection
A fundamental issue with the current model is you have to subscribe to a service's cable operation to get its programmes. eg. If I want to watch Sky TV on the internet, I have to have a Sky membership, and you can't get that without the high cost of monthly subscriptions. I believe Sky have short-term subscriptions, £10 for a day to watch Sky Sport on the internet. There's definitely room to expand one's market by selling internet service contracts instead of requiring a dedicated box and connection first (not even available in my part of the world). The monthly sub model can be maintained as a value-added package, with the internet service an additional revenue stream.
I guess if someone was to put together a tech to provide that universally, they'd provide quite a compelling offering. This is what the battle for the living room was all about, after all! It's encouraging for Sony that they are making this move (about 5 years late...), instead of waiting for Apple or MS or Google to lead the way, but I imagine they'll all do it at some point. The question is what the underlying tech is and how much control anyone can exert? Will there be just one system for streaming content and lots of branded portals to access it, or a dozen fragmented services?
This topic may warrant its own thread.
You know it's available! Unless you really place your understanding of the world on internet forum noise instead of proper research papers, then there's no confusion whatesoever that you can have about the viability of IPTV services to an internet enabled device.It's a very basic question and nothing to do with what you are talking about, nor is it a versus question, it's a business question where I'm wondering why they are targeting something their users don't typically have available.
We've had IPTV for years. It is not plagued by issues like - "they have unreliable internet, or their internet is slow, or they have internet bandwidth caps, or that they don't like anything that requires a constant internet connection," and you know that from your knowledge of the state of the internet and the fact that the most popular services on the consoles are the IPTV ones! The only issue that affects these services are bandwidth caps. Even slow internet (and the real state of the internet is enough to stream reasonable programming) can be solved by downloaded in advance.Iptv on the other hand is affected by all of the above items that are known to be serious issues to the Playstation customer base, seems like this would be a serious roadblock to it's acceptance.
What's the state of Video Unlimited? That seems the natural launching point for a widespread service.Probably not enough info yet.
At this point, I'm just curious what Sony plan to do with their 3DTV network partnerships. May be they will roll the initiatives into the IPTV effort.
Good god what in heck does MS's vision have anything to do with what I posted? The Playstation audience made it clear they don't like features that require an always on connection, but here they introduce a feature that requires always on connection. I was asking how they expect that to be adopted when it's something their users don't want or even reliably have. It's a very basic question and nothing to do with what you are talking about, nor is it a versus question, it's a business question where I'm wondering why they are targeting something their users don't typically have available. When you limit your audience then how do you expect widespread adoption? If your audience has bandwidth caps and limited connectivity why bring out something they can't use? Christ are you not allowed to say even anything remotely negative anymore? Ok sure it's all great, whatever, just delete my posts clearly they are too controversial.
We actually don't know what Viacom and Sony mean by IPTV at this point. They only formed/established some high level agreement.
Lastly playing games and watching TV are two different experiences and people have different demands for each other which makes someone wonder why you even bother using one example to make point for the other
They weren't complaining about not being able to game online. They were talking about not being able to game locally when the internet is down (same with games like Diablo 3 and people who couldn't play it single player due to internet connection issues). No-one with experience of the internet expects it to be up and problem free 100% of the time. What they do expect that is their media services still run locally when the technology is there to support that. If Netflix doesn't work because your internet is down, that's to be expect. But if your DVD player can't play DVDs because the internet is down, that's just a stupid, unnecessary aggravation. Likewise if your console cannot play games from the disc in the drive or installed on the HDD because the internet is down. If IPTV doesn't work 0.5% of the time because the internet is flakey (a premise based on unsubstantiated internet gossip so I don't understand why you still consider it a relevant argument; we have real-world reports on the state of the internet), that's 0.5% of the time people will have to find something else to do. No problem; it's no different to what we already have (want to watch iPlayer, internet is slow, give up and go do something else or download the video instead). It's not making things worse, unlike the complaints of local gaming being tied to an internet connection.The demands for gaming and tv are identical, notably that they work. Mentioned many a time on the gaming side is people didn't want to be in a situation where they couldn't play a game because their internet connection was flakey or they were at their internet bandwidth cap. Many people here brought that up...
But would anybody sign up to iptv if they know they have a flaky internet connection? Good internet is a requirement for iptv and was also for the always on solution that MS first proposed.
But the difference in my mind is that iptv is an optional service you buy. While always on for gaming means that you needed to have internet and a none flaky one to use the X1 at all, with the previous solution from MS.
Never heard of it, but seeing as PS3 is listed as a news item on the front page, I think probability of PS4 being an RVU device is high. A cursory glance at that website implies it's a home-server based system and not an internet service, although I suppose there's nothing stopping internet content being RVU compliant if RVU is suitably robust (there are different requirements to supplying media over the internet versus a home network).I wonder what the odds are of Sony making the PS4 a RVU client: http://www.rvualliance.org/
They weren't complaining about not being able to game online. They were talking about not being able to game locally when the internet is down (same with games like Diablo 3 and people who couldn't play it single player due to internet connection issues). No-one with experience of the internet expects it to be up and problem free 100% of the time. What they do expect that is their media services still run locally when the technology is there to support that. If Netflix doesn't work because your internet is down, that's to be expect. But if your DVD player can't play DVDs because the internet is down, that's just a stupid, unnecessary aggravation. Likewise if your console cannot play games from the disc in the drive or installed on the HDD because the internet is down. If IPTV doesn't work 0.5% of the time because the internet is flakey (a premise based on unsubstantiated internet gossip so I don't understand why you still consider it a relevant argument; we have real-world reports on the state of the internet), that's 0.5% of the time people will have to find something else to do. No problem; it's no different to what we already have (want to watch iPlayer, internet is slow, give up and go do something else or download the video instead). It's not making things worse, unlike the complaints of local gaming being tied to an internet connection.
The argument about always online is immaterial to the discussion of internet TV. The requirements of internet TV can be considered independently and without reference to internet forum heresay on a matter where such discussion was largely unscientific and unqualified. We have real world usage statistics on BW, uptime, and existing internet TV services including use and growth. Ignoring the unrelated discussions of XB1's always online policy, what is there about the state of the internet as it really is that suggest to you everyone happy using net viewing as it is will encounter problems going forwards? There's an issue with data caps, and maybe if all the TV viewing currently run over cable or airwaves moves to the internet, the capacity isn't there. I dunno. Whatever, those are legitimate discussion points, unlike taking the viewpoint that the internet is broken and incapable of providing these services because 'people on the internet said so when talking about XB1.'
The demands for gaming and tv are identical, notably that they work. Mentioned many a time on the gaming side is people didn't want to be in a situation where they couldn't play a game because their internet connection was flakey or they were at their internet bandwidth cap. Many people here brought that up. I get that, so how could live tv ever work for this same type of user? Secondary service or not, if you want to watch live tv, how can iptv ever work for these people when it didn't work for gaming? If anything it's far worse because a flakey connection can still work for gaming or buffered non-live stuff like Netflix, but it would never work for live tv via iptv. The situation is even worse for those with bandwidth caps as live tv will eat up their cap in no time. You buy a box with the expectation that it works offline, but it really doesn't so it's a solution that excludes a large portion of their audience, should those people be happy or should they just be happy to be excluded when a solution that worked with their existing tv boxes would have gotten around all that and worked for everybody?
What is your point?
Going with a solution that includes everyone especially when you know it's a non connected device for many. But internet connectivity apparently is no longer an issue for this platform so nevermind.