jvd said:
Who is to say whats its rendered too. I highly doubt that was rendered to the ps3 spec. The ps3 will put out awsome games but that is beyond its reach .
Not to mention that these things aren't a 5 min thing to do . They take time . THen there are tweaks there are changes . Trust me I can see it taking 6 months for the prerender esp if its a small 20 person team .
You sony fans are reaching way to far . The developer said it was a representation adn epic stated them and fight night were the only real time games shown .
You see how you troll threads? Who said anything about this being about Sony? Should I start calling you out for the obvious MS troll you are? Oh wait, you might tell me I'm misreading your posts.
I am being completely honest in that this is what I want from
this gen. I think the PS3 is gonna be more powerful, but for the same reasons I figured the Xbox would be more powerful, it's common sense. I own a GC and no PS2 anymore. And if you read my posts at GAF, you'd know I'm all over the GoW bandwagon. We all have out biases, but it doesn't stop us from being objective...or at least trying.
THAT said, I asked Laa-Yosh most specific questions, b/c he's the CG expert, not you. I want to know what particular elements of this demo he feels are out of reach of a realtime product. He already mentioned stuff like GI, geometry and volumetric effects. Now, Faf already mentioned that current-gen PC games are already exploring that geometry level per frame. GI, I assume would be a result of the rendering process, and probably going to be one of the elements that's hurt in the final game. But what about the volumetric effects or even the physics and animation of stuff like the hair and vehicles being destroyed?
All you've provided is conjecture, which we have in abundance. I'd prefer the word of someone from this specific field, or at least someone well-versed in computer animation/graphics. I already know what you think about it before you even reply. PEACE.