SpeedTree has published a new demo: "Trees of Pangaea". Extracted from the frontpage of NvNews
"Interactive Data Visualization (IDV) has released the Trees of Pangaea demo, which contains seven of the most stunning environments ever seen in real-time. Built with SpeedTreeRT v1.7, which is scheduled for release in September 2004, Trees of Pangaea reflects a quantum leap over older SpeedTreeRT demos.
Amazing lighting effects, unparalleled global and local wind behavior, and trees and plants in unprecedented numbers stretching for as far as the eye can see — this is what all the best games are going to look like soon. Features enabled with the help of NVIDIA technology include:
* Uses instancing when available (currently GeForce 6 Series cards only)
* Shader Model 2.0 vertex and pixel shaders for local and global wind, shadows, and sunlight effects
* Numerous shadows techniques
* Volumetric fog
* Bump mapped barks"
Link
Currently downloading (slow downloading, also downloaging more stuff). Has anyone tested it?
"Interactive Data Visualization (IDV) has released the Trees of Pangaea demo, which contains seven of the most stunning environments ever seen in real-time. Built with SpeedTreeRT v1.7, which is scheduled for release in September 2004, Trees of Pangaea reflects a quantum leap over older SpeedTreeRT demos.
Amazing lighting effects, unparalleled global and local wind behavior, and trees and plants in unprecedented numbers stretching for as far as the eye can see — this is what all the best games are going to look like soon. Features enabled with the help of NVIDIA technology include:
* Uses instancing when available (currently GeForce 6 Series cards only)
* Shader Model 2.0 vertex and pixel shaders for local and global wind, shadows, and sunlight effects
* Numerous shadows techniques
* Volumetric fog
* Bump mapped barks"
Link
Currently downloading (slow downloading, also downloaging more stuff). Has anyone tested it?