Humus' demo showed the benefits of what he did on the ground, in a single scene, with nothing else in consideration.Luminescent said:Realistically, though, how feasible selective algorithms such as the ones mentioned above? How many "man hours" do they take to code and debug for in addition?
I don't think it's about the time Humus spent coming up with this.I ask because it seems both Carmack and Sweeney are weary of spending their time on what seems to me an important IQ issue. It seems it only took Humus a little while to come up with his selective solution based on branching via the gradient parameter.
Every developer have their own priorities when it comes to improving IQ in their games. Heck, even the IHVs may have a say in this and all this have nothing to do with AA!Perhaps Carmack and Sweeney are weary of spending time on techniques only serve to improve the image quality to performance ratio.
AA have never been a priority for devs, other than slapping on AA support by querying resident card's DX CAPS.
Lastly, perhaps the word you chosed ("weary") can be substituted by "leery".
Like I said, Humus shows us what happens. Not what we should expect to see in games. Sad and frustrating as it is