Inane_Dork said:
Acert93 said:
Now I need to go find my hat and eat it... because I still am having a hard time believing that is "in game". I will be aweful ticked when we get the final game and it has been downsampled a ton. Yeah, I still have my doubts :?
That's reasonable. Just make sure you read the
whole thread at Bizarre's forums.
I think this post sums it up for me:
"
That is 100% an in-game shot. This is PGR3, and this is the bar we're setting."
1. If it is an ingame shot, why is it not 720p? Looks like a PC resolution to me. If it is a PC/Dev Kit image grab it could very well be source work. Not saying it will not be exactly like this in game, but it does make me pause.
2. The textures are obviously high resolution. The system only has 512MB of memory. Taking the OS Kernal, game code, sound, etc... into consideration lets say they have 350MB for texturing. While the 360 has the benefit of using a large amount of the 22GB/s of bandwidth for texturing I still am stuck in "PC/This Gen" mode.
I have a hard time believing we will see entire streets that detailed to that level. The game mantra is, "Life starts at 170". The game is fast. That means you need to stream a TON of textures to maintain this diversity/detail. Not impossible, but I guess I want to see a 720p video confirmed to be coming from a real 360 before I am convinced, "This IS a 360 game". Sorry, Sony and MS and developers have made me a pessimist.
3. How smooth will it be in actual gameplay? I am a trained lemming: The better it looks the crappier it runs hehehehe
4. Uhhh WHY oh WHY did we not see more of this at E3? This only highlights, yet again, that MS is on crack. Fire the entire PR department. If this is real, and the PGR team has thrown down the gauntlet and put there money where their mouth is and has said it is, a 3rd grader could have marketed this stuff better.
5. This looks a lot better than the stuff shown in the PGR city street trailer. True, some of it (like the court house looking building with the horse statue) looked very nice, but the city street that has similar brick buildings did not look as detailed in polys OR textures. Now they explained why... but that is truly amazing. And anything amazing, not running on final HW, makes me suspecious!
I do believe the machines are capable of these types of graphics. It is, for all practical purposes, "only" very detailed textures with quality lighting on static geometry that is non-organic... I say "only" because we have never had anything like this before AND because the end result defunks any complaints about technical short cuts.
That said, this is leaps and bounds better than I expected. And having seen a ton of "this gen" media from real games this just seems... WOW? I guess this is how 1st party games SHOULD look, but so far everything we have seen has looked like a step above top flight PC games... for example NFS, Test Drive, and the other racing games (this looks far beyond full auto). These shots are a good ways beyond those even, which makes me wonder... Again, pessimist!
Btw, in their defence: Moving to REAL HW is a big step. Another issue: 360 got a 256MB bumb only 3-4months ago according to Ballmer.
2x the memory really can do wonders. So maybe that is part of the recent jump in quality.
I look forward to being proven wrong
On a related note... I watched the QuakeWars video... great particle smoke. Not as good as KZ2, but it does make me consider that the particle effects in the KZ2 trailer may be attainable to some degree. Maybe not the same quality or dynamic, BUT if it looks good who cares, right?