Mr Floopy,
(hehe you name make me giggle)
What I think this comes down to is simple. People here just can't tell that this in game shot is more that just applying photo's used as textures onto a bunch of polygons. They are completly missing the lighting which is what makes the scene look real, and that likely isn't prebaked into these textures.
now I've done a lot of work in Maya and 3ds max over the years, more than anyone that wasn't hired as a 3D artist should, and I can clearly see how impressive this shot it. I've used photo's textures before (jeeze so did a foolish amount of games this gen, yet they didn't look this good) and with simple lighting there's simply no way to make it look that good. You need to use a special type of lighting to achieve what they did in these pictures. anyone that claims this is vertext lighting or such is blowing smoke.
so basically what I see here is, a bunch of people complaining that it's not impressive or has been done before, blah blah. These are the same people where if this was classified as a PS3 shot, they would be jumping up and down at the power of the PS3. It's unfortunate, but it's exactly what's happening here. The rabid fanboyism is coming back at the start of last generation has reared it's ugly head again.
I think the people that doubt it's real are in a seperate more obviously less fan-ish catagory, as those people are simply doubting it's real and not saying it doesn't look good.