New Heavenly Sword Info (screens included)

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Aye the demo is 5 minutes long - but I could play it again and again just perfecting my fighting and playing with counters and aeriel moves. I mean imagein - you will earn new moves all the time and can take them back to any level to use! Constant replay value :)
 
I will believe in NT and puchase this game on day1 =).
It can probably be beaten in 6h if you run through the game, skip cutscenes and play on easy. Nothing like I would play this game. I want to explore, learn the combat system.

I think I finnished Gears of war in less than 8h, still it were 8 great hours. So even if its short its worth it, atleast for me.
 
so who are you going to believe?

I don't know!
There is one thing certain, I'll find it out on my own when I finish it:LOL:
Then again Gamespot hasn't reviewed the game yet. And I'm sure that they won't lie about it being short or otherwise.
Of course you might be referring to a dev post that I missed stating otherwise?
That'd be nice.
 
I don't know!
There is one thing certain, I'll find it out on my own when I finish it:LOL:
Then again Gamespot hasn't reviewed the game yet. And I'm sure that they won't lie about it being short or otherwise.
Of course you might be referring to a dev post that I missed stating otherwise?
That'd be nice.

Well all the comments from Tam I've heard was 12-15hours. It was Lair that was said to be 10-12 hours. SO i don't believe 6hours in the least.
 
Well all the comments from Tam I've heard was 12-15hours. It was Lair that was said to be 10-12 hours. SO i don't believe 6hours in the least.
yeah that's actually a pretty good point. maybe the guy was exaggerating because he said it was the only major problem with the game.
 
The 3rd episodes of the Animation and making of are out here & here on the official site and continue to look pretty cool. The making of shows the motion capture and acting side which plays a huge part in this game, but I didn't know that Andy Serkis was the dramatic director! I like his work and think he does an amazing job. It also shows some of the computer modelling, and the detail they have included properly looks next gen as well as using expressions directly from the actors!
 
http://uk.ps3.ign.com/articles/815/815031p1.html

It's the kind of problem that persistently arises during Heavenly Sword: throughout you can't shake the feeling that you're playing a tangled mess of brilliant ideas desperately failing to wrestle themselves free from some incredibly misguided implementation. For instance, it's a serious misstep when the strongest aspect of your game - sword play - is sidelined for almost 50 percent of its runtime. The very first level employs a massively hobbled version of the combat system which simply has none of the visceral thrill or satisfaction of the fully-fledged engine. Throw in the decision to completely remove sword fighting again in chapter three (of six, one of which is simply a boss fight), replaced by some over-egged archery, then cripple it later still with some pretty but soulless silliness, and it adds up to maybe three to four hours of decent combat in a game which takes a rather embarrassing, and distinctly un-epic, six or seven hours to beat.

As much as we like Heavenly Sword's basic combat, enemy encounters - without exception - play out identically every single time; you enter a small, enclosed area which is locked down until you've cleared it of opponents, then progress to the next tiny section, ready to do it all again and again and again.

Adding to the frustration are a number of smaller - but no less cumulatively infuriating - issues: some terrible checkpoint implementation means you'll frequently find yourself replaying large sections, generally only to hit the same troublesome point ten minutes later, ready to start all over again. Inexplicably too, the apparent eight-point axis your character turns on - presumably to exert more control during heavy combat - is hugely inappropriate for navigating narrow walkways and corridors. Worse still, it makes aiming with projectile weapons in third-person view hugely imprecise - not great when certain sections demand you aim on the move.

reviewed by Matt Wales, the same guy that gave Red Steel 8.0
 
Yap ! Too short :(

... still a day one purchase for me for the production values. Better make it up with free patches soon. *hint* *hint*
 
both God of War games were 7-8 hours including the cutscenes (for me anyway). if the replayability and the game is really good, i think its still worth a purchase. i mean DMC3 is a 8-10 hour game, but i played that game over 200 hours because the combat system is so deep and the game is so fun.
 
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