djskribbles
Legend
i got it in about 20 minutes from the N/A store at around 6pm est.Started the download at 7:15pm. At 12:31am it's now at 67%. Amazing online service! Two thumbs up!
i got it in about 20 minutes from the N/A store at around 6pm est.Started the download at 7:15pm. At 12:31am it's now at 67%. Amazing online service! Two thumbs up!
@ninzel: you're panicking too much when you play. Take the time to watch your enemies and control your attacks. Nariko will block most enemy blows, save for power-strikes, so the danger is mostly limited to changing stances and attack recovery time. Also, it's very easy to perform combos, since she'll linger briefly in the appropriate pose from the previous button, so you can easily chain. You're just making the game more complicated than it is supposed to be by playing it like a button-masher.
I wish demos like this would actually come with a text write up explaining all the stuff like how to block who,stances ,etc. The combos I can see from the menu screen.
I really believe that a player shouldn't have to go to the internet or do any research as to how to play a game,or discover it by accident. The game should teach you everything you need to know.
It sounds like a lot of people here appreciating the game,have done some research on the game and maybe the final game will in fact walk you through the learning of the combat.
Like I said before though I'm going to play the final game and try to do it better,because the storyline,characters and production values are compelling enough for me to want more.
The demo is the beginning of the 2nd Chapter, the first chapter holds your hand through the combat.I wish demos like this would actually come with a text write up explaining all the stuff like how to block who,stances ,etc. The combos I can see from the menu screen.
I really believe that a player shouldn't have to go to the internet or do any research as to how to play a game,or discover it by accident. The game should teach you everything you need to know.
It sounds like a lot of people here appreciating the game,have done some research on the game and maybe the final game will in fact walk you through the learning of the combat.
Like I said before though I'm going to play the final game and try to do it better,because the storyline,characters and production values are compelling enough for me to want more.
i want more!The demo is the beginning of the 2nd Chapter, the first chapter holds your hand through the combat.
We didn't want to the demo to be a tutorial and this is the earliest 'proper' game, so its as easy as will every get in game but hopefully fun enough for you to want more.
It is.I wish demos like this would actually come with a text write up explaining all the stuff like how to block who,stances ,etc.
Personally, I'd think that was part of the design, to keep it more in bounds and less in the way of an overused, abusable mechanic that distracts you from... well... the Heavenly Sword. ('s why that damn kick in Dark Messiah bugs me so much.) Throwing IS rather a long-range kind of thing, after all, so you can hardly blame it for not being as useful "when the enemy is close"...Throwing things felt a little slow, that is the time between pressing X to grab an object and recognized X to throw is somewhat long to be useful when enemy is close. If square and triangle buttons aren't used for anything while holding an object, binding them to throws may be a good idea. That said aftertouch is quite fun, especially for dead bodies.
Here's a real conversation that we overheard as two guys and a girl turned down Sony row and the guys lit up with excitement.
Girl: God, should I just leave you two here?
Guy 1: Honey, look. It's Heavenly Sword.
The girl looked, the icy expression on her face was turned to awe, and the trio moved into the throng of onlookers for an up-close experience.
If you haven't noticed, Sony's been taking it on the chin the last few months from just about everyone in the gaming industry. That said, it has been refreshing to see their booth constantly overrun with slack-jawed fans dumbfounded over graphic powerhouses such as Uncharted, Heavenly Sword and Ratchet. These people stand there, play and then stick around to watch some more.
You'll have to - because this demo was very easy - doing button mashing in the final game will find you very very dead.
Plus "I wish demos like this would actually come with a text write up explaining all the stuff like how to block who,stances ,etc. " - slightly ironic when it does have very in depth descriptions of all of those. Go to the controls option then press right and you get text explanations for you - not internet research needed
Moral of the story is - give a game/demo your time and it will repay you in spades.
Deep
The demo is the beginning of the 2nd Chapter, the first chapter holds your hand through the combat.
We didn't want to the demo to be a tutorial and this is the earliest 'proper' game, so its as easy as will every get in game but hopefully fun enough for you to want more.
Also, to Ninzel, I'm not sure how many of these types of games you've played, but just about all of them start off like your complaints; fast, frentic, lots of button mashing... The telling point is in how they develop, and how you adapt to them. Some games have very little tactical depth (Drakengard, certain Dynasty Warriors) and keep you button mashing or repeating the same combo over and over... Some like the Gods of War try to balance for overall fun, action, and speedy learning curve and don't have as much "end game meat..." And some like the DMC's and Ninja Gaiden (and what is, I believe, Heavenly Sword's aim) give you enough growth and depth and later emphasis on timing and understanding the resources you can use, when and how to use them, and turn it into an "art of button control" that resembles "mashing" in no way, shape, or form... provided you've given it enough time. (And are up to it. These games can be quite difficult for some people, so it really needs to be something you want to "get," as opposed to bludgeon your way through.)
The demo is the beginning of the 2nd Chapter, the first chapter holds your hand through the combat.
We didn't want to the demo to be a tutorial and this is the earliest 'proper' game, so its as easy as will every get in game but hopefully fun enough for you to want more.
I'm guessing it's an older build, or at least cut down from what was shown at E3?