My impressions are pretty much the same:
- looks gorgeous! even my girlfriend commented on that she loves the light in this game.
- some of the textures are really great and natural. I like details such as the surface of Nariko's face in the close-up and the red scar and unevenness she has on her legs.
- in general the art direction is awesome
- the framerates aren't always quite up to scratch yet, but I assume that will be ironed out in the final game. If not, delay it.
- if you don't do anything in the demo, you get some cinematics. These are actually badly compressed and don't do the game justice, the difference with the real game is stunning, almost to the point that some of the scenes feel out of place!
- the fighting has a lot of depth. It will take me a while to really get the hang of it. Having to block differently for different foes can make it really complicated. The tip not to press square at the end of the rope sequance (I think by Tameem) was a good one, as it puts a strong opponent in there and the difference between having to fight only normal stance foes or having to fight different foes is good. There are also a lot of combos to learn, even in this demo. That's the main attraction of replaying it now.
- the opening vista is really, really beautiful. There are some interesting sun flare effects going on as well
- the sixaxis tilt for moving the camera is a good idea, but it needs to be calibrated so you don't have to move all the way to 90 degrees for maximum left or maximum right. About a third of that would be better. In fact, it would probably work without people even noticing - I'm sure they'll tilt in the direction that they are fighting without thinking, and it's that direction you want to see more of generally anyway.
- if you pick up and throw all the bodies and weapons off the column, you'll get to see bodies fall off in the in-game cinematic anyway. Shame.
(Though obviously a minor detail)
- walking around and not being able to fall off the cliff actually gives a bit of old gen feel to this. A nice touch would be if she got out of balance near the edge, and then steps back from the edge if you get to close, something like that.
- great voices too, especially Nariko's ... love it.
- and man, is this demo short!
I want moooooooore ...
I think I will like this game. It's one of those games where you play just to see what the next area will look like, and in the meantime the fighting is pretty entertaining too. I'll reserve judgment on the fighting until I've mastered the different combos a little and know what I'm actually doing. But the counters and such are great anyway.
Looks very promising nAo and DeanC! For me its mainly getting that framerate nailed. If that's sorted, it becomes a real must have for me. Nice to spot your names on the credit roll as well.