ManuVlad3.0
Regular
New build or the same last october build showed in HEROES?
nice ass!!!
The crowd pic hints that we might get the E3 army event as it was shown then. It'd just be really nice to actually see that for real, and get past the various limited views of HS being an arena fighter of GOW game.
Seeing 2180 soldiers in the E3 quality would certainly be an impressive feat! Interesting solution too, having a separate close-quarters game engine and army engine, running cooperatively. News that the media silence is lifting is great too. Lots more should be forthcoming. Where's the trailers?!According to DeanoC blog, the game can calculate AI for 2180 enemy soldiers.
http://blog.deanoc.com/?p=84
Where's the PSN demo more likeWhere's the trailers?!
Is it just me or does her hair not seem as blocky.
Got to ask what's next, I am sure there is an idea somewhere over at Ninja Theory.
Slightly more now, we hit that limit... so I managed to pack the data more (each grunts state is down to 48 bytes from 64) so our current high is ~2400. In theory we could get near 3K if we need to (we should now have the RAM to go that high, just haven't needed to test it yet).According to DeanoC blog, the game can calculate AI for 2180 enemy soldiers.
http://blog.deanoc.com/?p=84
Slightly more now, we hit that limit... so I managed to pack the data more (each grunts state is down to 48 bytes from 64) so our current high is ~2400. In theory we could get near 3K if we need to (we should now have the RAM to go that high, just haven't needed to test it yet).