DMP, Digital Media Professionals, a Japanese GPU design company, announced their PICA brand of graphics processors, scalable for embedded devices from portables all of the way up to high-performance arcade systems. Their product, the PICA200, is a set of modular IP graphics cores for integration into SoCs.
The PICA200 scales with up to four pipelines and processes from up to four programmable vertex units. The 3D core, using their proprietary graphics technology named MAESTRO-2G, the second generation of the Maestro design, implements custom graphics algorithms as hardware for enabling a set of shading features that include per-vertex sub-surface scattering, bidirectional reflectance distribution function, cook-torrance, polygon subdivision, and soft shadowing. Their image post-processing module, the PICA-FBM frame buffer management, can polish the image with anti-aliasing and a set of other 2D functions and can actually be licensed independently as a core for 2D-only devices. In either case, the PICA-FBM can be extended with a PICA-VG vector graphics module.
The DMP company is another small graphics firm, staffed by 29, which started as a university research project and turned into a business a few years ago through funding initiatives. Shinichi Okamoto, former Sony executive who headed up development of the PlayStation2, sits on the board of directors.
Futuremark highlighted the capabilities of the PICA200 with a custom OpenGL ES demo entitled Mikage, with familiar visual themes from other of their benchmarking and custom demos for portables. Technology demonstrations from DMP's first-generation-MAESTRO, proof-of-concept processor, the ULTRAY2000, are also provided.
http://www.dmprof.com/d/en/en_technologydemo.html
The PICA200 scales with up to four pipelines and processes from up to four programmable vertex units. The 3D core, using their proprietary graphics technology named MAESTRO-2G, the second generation of the Maestro design, implements custom graphics algorithms as hardware for enabling a set of shading features that include per-vertex sub-surface scattering, bidirectional reflectance distribution function, cook-torrance, polygon subdivision, and soft shadowing. Their image post-processing module, the PICA-FBM frame buffer management, can polish the image with anti-aliasing and a set of other 2D functions and can actually be licensed independently as a core for 2D-only devices. In either case, the PICA-FBM can be extended with a PICA-VG vector graphics module.
The DMP company is another small graphics firm, staffed by 29, which started as a university research project and turned into a business a few years ago through funding initiatives. Shinichi Okamoto, former Sony executive who headed up development of the PlayStation2, sits on the board of directors.
Futuremark highlighted the capabilities of the PICA200 with a custom OpenGL ES demo entitled Mikage, with familiar visual themes from other of their benchmarking and custom demos for portables. Technology demonstrations from DMP's first-generation-MAESTRO, proof-of-concept processor, the ULTRAY2000, are also provided.
http://www.dmprof.com/d/en/en_technologydemo.html