mckmas8808 said:I beat the game, but forgot what role he will play. Can you PM me the roll that he's playing in GoW2?
I thought the brother was going to be the main character in GoW2??
mckmas8808 said:I beat the game, but forgot what role he will play. Can you PM me the roll that he's playing in GoW2?
The usual fix is set the text colour to white, and a reader has to select it to make it viewable.RavenFox said:Do we have spoiler tags on this forum?
Finish the game [harder difficulty]and unlock the secrets and you will see his brother plays a big roll in the coming episodes
edit: eh guess not.
london-boy said:Brother?? What brother??
london-boy said:Brother?? What brother??
mckmas8808 said:Wow surprised you knew nothing about this by the way you praise the game.
darkblu said:come on, mckmas, it's not like it's a story drivern title we're discussing here.
darkblu said:come on, mckmas, it's not like it's a story drivern title we're discussing here. my original reaction to ravenfox's post was too 'what brother?' though i have clearly beaten the game and unlocked all the relevant bonus materials to know what brother. people just don't remember such details that have close to nothing in relation to the actual game.
Bad_Boy said:Not sure, but I remember first time I beat it, it was around 7-8 hours on normal settings. IIRC Hard mode really wasnt a AI change in the game, the enemies just took off a lot more damage. I'm definately going to play GOW1 again before I start up GOW2, just to refresh.
I'll probably do the same for MGS1-3 before i start 4.
Anyways GOW1 was a perfect game (to me anyways: meaning there isnt really anything i would want changed), just some complained it may of been to short. But thats only because it was so damn good.
Bad_Boy said:Yeah I think GOW2 is supposed to be aimed around the same timeframe as the orginal GOW. Though I wouldnt mind for a 15hr game if there ever is a GOW3 lol, but I would understand if it's as short as the orginals due to development.
More is better, but too much can be a problem.
GameSpot said:In March, Sony Computer Entertainment America held a lavish launch party in San Francisco for God of War II. In the course of the celebrations, Cory Barlog, the game's outspoken director, dropped some none-too-subtle hints that the series would be coming to the PlayStation 3 along with force feedback.
"If we were to do a God of War III on the PS3," Barlog told the enthusiastic crowd. "We're excited about the potential--maybe, no commitment, no announcement or anything like that--to maybe have [God of War hero] Kratos in 1080p with the Sixaxis and vibration. Vibration is coming back to the PS3, that's pretty cool, huh?"
At the time of Barlog's outburst, SCEA reps would comment on neither a rumble-enabled Sixaxis nor God of War III coming to the PS3. Now, less than two months after the Dual Shock 3 was unveiled at the 2007 Tokyo Game Show, Sony has officially confirmed that God of War III is indeed in development exclusively for the PS3 at SCEA's Santa Monica studio. It provided no further details on the game.
Also I think "designers" or idea men are much easier to come by than good engineers and artists. Anyone can come up with awesome idea. But executing on it is a different matter.
Not that he won't be missed. But I'm sure there are all kinds people dying to have a crack in that role.