Why do all these new engines have superb background textures looking almost real at times ? but yet the character models all look so fake and plastic clay like ?
Here is some up coming models from the EQ2 engine, i've seen this plastic look on alot of the new 3D engines coming out with there so called photorealistic textures. I mean common who are they fooling ?
Seems the more realistic game designers try to make humans look the more unrealistic they seem.
Here is a good write up that covers the art work in the up coming mmorpg EQ2 compared to older games.
http://www.u.arizona.edu/~hramsdel/crusade.htm
Is this what future engines 2005-2006 will produce ???
Some of EQ2's models Ewuuuuuu!!!
Lineage 2 using older 2001-2002 Unreal 2.0 engine which does not seem to suffer from this clay like problem found in the newer engines.
I'm not sure what's causing most of the newer stuff to produce this plastic clay like graphics if someone could shed some light it would be cool, I'm a first year compsci student so i'm very new to the field.
Here is some up coming models from the EQ2 engine, i've seen this plastic look on alot of the new 3D engines coming out with there so called photorealistic textures. I mean common who are they fooling ?
Seems the more realistic game designers try to make humans look the more unrealistic they seem.
Here is a good write up that covers the art work in the up coming mmorpg EQ2 compared to older games.
http://www.u.arizona.edu/~hramsdel/crusade.htm
Is this what future engines 2005-2006 will produce ???
Some of EQ2's models Ewuuuuuu!!!
Lineage 2 using older 2001-2002 Unreal 2.0 engine which does not seem to suffer from this clay like problem found in the newer engines.
I'm not sure what's causing most of the newer stuff to produce this plastic clay like graphics if someone could shed some light it would be cool, I'm a first year compsci student so i'm very new to the field.