nAo said:I don't see it as features vs speed..imho NV40 architecture has not sacrified speed at all (seeing SM2.0 NV40 benchmarks..)
Maybe their SM3.0 implementation is not as fast as it could be..but at least it's here and it works.
digitalwanderer said:Fair enough, but you have to remember that the R420 IS just a refresh part for ATi and that they are going to be releasing the R500 a lot sooner than anyone expects.Proforma said:I have an ATI 9800 Pro in my machine right now as I typed this, but I feel ATI has fallen into the same traps as Nvidia as of this generation.
ATI had Nvidia down for the count, only to basically let them go and regain ground.
ATI didn't have Shader Model 3.0, which isn't an nvidia feature,
its a direct x 9 feature. Tons of moronic ATI fanboys think SM3.0 is an nvidia feature and since they don't have it currently, they don't need it and then they try to add in hacks to make it look like they have that feature via SM 2.0.
I don't hate ATI, I own thier products, but it makes me angry to see ATI fanboys doing the same things the Nvidia fanboys have done (which is make up crap out of a hack to prove they don't need SM 3.0, when in fact its a DX 9 feature that should be in ATI video cards to begin with.
Its not about knowledge as much as its FUD that SM 3 is not needed, which it is and no hacks will prove otherwise. Its a damn shame that ATI with its leadership over the years is letting Nvidia lead in DX 9 technology.
SM 3 is needed for the future and current development of games and it is NOT an Nvidia ONLY feature, but a feature that all state of the art and hard core marketed video cards should have. Since ATI doesn't want to support SM3.0 until sometime next year, that strategy is a poor one.
All of this crap is why I moved away from Nvidia and now ATI seems to be doing the same kind of things and at the same time Nvidia's products are looking much better in my eyes and that pathetic since Nvidia was down for the count and ATI was supposed to be foward thinking.
nVidia's on a new chip design, ATi is on their refresh....next round nVidia will be on their refresh and ATi will be releasing their fresh chip design.
There is a balance to it, patience grasshopper.
jvd said:if these are infact correct then it may be an interesting race .
Looks like the x800xt is a better buy than the 6800ultra and the gt is better than the pro.
Funny how i've been saying that for awhile now
Uhm, no. The first number has always been their generational one, the nV48 is still gonna be an nV4x series chip.Proforma said:1) point number one Nvidia usually names their refresh parts NVx5 right?
Well now they are naming it the NV48 (which is closer to the NV50 in numbering) and the NV45 is currently a PCI Express version of the NV40.
Yup, that fits in with my thinking....but I think their fall 05 chip will be late by 2-3 months.2) Point number two, check out the roadmap of Nvidia above. You can find the original link on an asian website. As you can see the NV48 comes out in 4th Quarter 2004, and lasts well into 2005, meaning that there won't be a high end video chip from nvidia until fall 2005 (next true generation).
Why do you think it won't be until June of 2005? That would be awfully later than what I'm expecting.So while ATI won't put SM 3.0 on their video cards until Spring (june 2005), Nvidia will have time to speed things up quite a bit and add in features.
That's my thinking.Maybe I am wrong and all of this stuff is made up
Proforma said:Nvidia releases drivers that introduce their famous speed ups and increase in clockrate of the GPU. ATI won't beat it as easily.
Proforma said:1) point number one Nvidia usually names their refresh parts NVx5 right?
Well now they are naming it the NV48 (which is closer to the NV50 in numbering) and the NV45 is currently a PCI Express version of the NV40.
digitalwanderer said:Humus, did ATi give ya a pat-on-the-head or a bonus or anything weird like that for this? (Sorry, the cursiousity bug bit me and I had to ask.)
trinibwoy said:I don't believe that Humus intentionally made the optimization ineffective for Nvidia hardware but I thought the optimization was supposed to be generic? Humus, being the coder you are in the best position to at least make an informed guess at a reason for the discrepancy. Any ideas?
Zeno said:You mean the same amount of pixel-shader work, right? Obviously there's more vertex work and additional stencil buffer work.
My biggest question about your technique: Do you need one extra pass (sending of scene to card) per 'if' statement that you wish to emulate, or can you do multiple independent 'ifs' with one pass?
Evildeus said:If i was paranoaic, i would say there's a corelation between the release of the demo and the SM3.0 test @ Anand
For some strange reason I have a feeling they're aware of it already.Humus said:digitalwanderer said:Humus, did ATi give ya a pat-on-the-head or a bonus or anything weird like that for this? (Sorry, the cursiousity bug bit me and I had to ask.)
I haven't even showed it internally for anyone yet.
Sigma said:This is a demo about what? Of anything is about a stencil hack of a multipass technique to emulate branching of any shader model available on earth (not just PS3.0).
The thing is: it is a stencil hack -> useless. Everyone knows about this, just like eveyone knows for example that a RenderMan shader can be broken down on every hardware with PS1.1 capabilities (not regarding precision of course).
Since the stencil gets used, it is impossible to have stencil shadows on the scene...
Sigma said:Another thing I would like to know Humus is why did you forget to implement any kind of occlusition to the part where it uses branching. That does shift the results a lot because the stencil is the "occlustion"...
digitalwanderer said:Fair enough, but you have to remember that the R420 IS just a refresh part for ATi and that they are going to be releasing the R500 a lot sooner than anyone expects.
Look it what nVIDIA did with NV3x in drivers. NV3x was once a POS, now it's a...So nVidia is already pimping another set of "magic" drivers already?
samker said:Well, this "dynamic branching" demo is about nothing else than stealing the show to nvidia like Humus already stated because it isn't dynamic branching at all. It's just a method which does a different job but nevertheless gives the same result as dynamic branching for some rare lighting situations without the flexbility of what PS3.0 has to offer. But contrary to SM3.0, "Humus new technique" will not be used in any upcoming game.
samker said:Humus, I must really say that I am deceived of you and the way you're spreading misinformation around different forums. You really should know better.
I thought it was "occlusion", but i may be off base.Humus said:Sigma said:Another thing I would like to know Humus is why did you forget to implement any kind of occlusition to the part where it uses branching. That does shift the results a lot because the stencil is the "occlustion"...
Implement what?
Alstrong said:"nVidia can consider themselves owned"
sounds more like a joke to me, especially with the smilie there.
Uhm, no. The first number has always been their generational one, the nV48 is still gonna be an nV4x series chip.
I find mankind the best life-form yet the worst life-form but that's just me.Now I have hope for the mankind.
When is the last time that Nvidia went a year without two new video cards for the hardcore market? (one for next generation and one for refresh)?
The answer is never, yet if that roadmap is correct, then the NV48 will be the first hardcore market video chip thats spread over a one year period. Which according to the past would not happen.