Humus - reading the info about this demo on your site. Seeing as I'm not a programmer, I'm probably being thick about this, but is it possible to use multiple passes with VS1.1 to get the same effect or does it have to be done with just one VS2.0 pass? On the subject of 2.0, is it possible that you could tweak your demo to allow software vertex processing, so that one could see the difference between this and hardware acceleration of VS2.0?
Off topic a little, I've noticed that the VS demos in the DX9 SDK show a significant difference in performance between the sofware processing of VS2.0 and 3.0 - I presume there must be a specific reason for this; can anyone feel me in on the details? My usual victims for these sorts of questions are a bit busy at the moment!