Thats from the cuscene but still very impressive.
Dead Rising had better lighting in the cutscenes.Isn't it like Dead Rising where all of the cutscenes are done in-game using the game engine with no added effects?
I am not sure but from the gameplay pics I ve checked, lighting is lower quality, the characters have fewer polygons (at a noticable level too), effects are missing (like the realistic particle and splatter effects on the top pic), the normal/bump mapping is either low quality or missing on surfaces (in the trailer's cut scene where Vero drugs his sword on the ground it creates sparks that emit light on the ground and there is some noticable bump mapping) and textures on enemies also seem blurrier/lower resIsn't it like Dead Rising where all of the cutscenes are done in-game using the game engine with no added effects?
Not ingame, this is ingame:
http://image.com.com/gamespot/images/2006/306/928376_20061103_screen010.jpg
http://image.com.com/gamespot/images/2006/306/928376_20061103_screen011.jpg
Mod:
image size rules... (800x600)
if you want to include in game screens then you cant ignore these one as well
http://www.capcom.co.jp/devil4/images/ss/ss07.jpg
http://www.capcom.co.jp/devil4/images/ss/ss15.jpg
http://www.capcom.co.jp/devil4/images/ss/ss19.jpg
if you want to include in game screens then you cant ignore these one as well
http://www.capcom.co.jp/devil4/images/ss/ss07.jpg
http://www.capcom.co.jp/devil4/images/ss/ss15.jpg
http://www.capcom.co.jp/devil4/images/ss/ss19.jpg