Since AndyTX is giving me some competition on the demo front I'll have to fight back with a demo of my own. My demo may not offer as much in terms of "new and cool techniques" but is mostly some eye-candy; however, it has a couple of interesting features anyway. One is a the shader constant based instancing, which I haven't seen anyone implement in OpenGL, only the pseudo-instancing based on passing vertex attributes with immediate mode functions. The other interesting thing is an improved wood shader over what you can find in for instance RenderMonkey's standard workspaces. The major improvement is that it doesn't suffer from aliasing at a distance.
The demo looks like this and features automatically built domino tracks and the toppling of it:
It should run on Radeon 9500 and up and GeForce FX 5200 and up.
Download here as usual.
The demo looks like this and features automatically built domino tracks and the toppling of it:
It should run on Radeon 9500 and up and GeForce FX 5200 and up.
Download here as usual.