New demo based on the graphics engine I'm working on

Humus,

This might sound like a strange request, but could you provide a direct link to the file?

I can't seem to "find" the demo on the web-site...I've had some issues with IE on my work machine not properly "refreshing" certain web-sites (inclduing B3D Main page), and I don't think I'm actually seeing your latest web-site update. (And I don't feel like flushing my IE cache. ;))
 
Crashed on a Win98SE (256MB)/GF3 (64MB) with official 23.11 drivers.

If it is because of the GF3 and/or its drivers, it's not a good engine... not now anyway. NO developer in their right mind would like problems with their engine due to a GF3 as the "lowest denominator".

:smile: ;)
 
If it is because of the GF3 and/or its drivers, it's not a good engine...

I disagree.

It's a consequence of the development platform. Most developers use GF3 as the primary development platform, so they always magically "just work" on the GF3 when released. Here's a case where this was developed on exclusively on Radeon platform, which is rarely (ever?) done by game developers.

So I wouldn't take the position to assume that a crash on a GeForce3 means the code or engine is bad...any more than I would take an engine coded exclusively on a GeForce3 that crashes on a Radeon as "bad."
 
Joe, try this URL:

http://hem.passagen.se/emiper/3d/GameEngine.zip

Edit: Direct linking doesn't seem to work, but if you open his (old) webpage in a window and then paste the link into the address bar of that window, it should work (at least it does for me, using IE)

<font size=-1>[ This Message was edited by: Thowllly on 2002-02-14 17:31 ]</font>
 
It's a consequence of the development platform.

Isn't it rather a consequence of the development API?
Thats the price of coding on OpenGL, you have to write separate code for every videocard.
The advantage is obviously the possibility of better supporting each card.


<font size=-1>[ This Message was edited by: Hyp-X on 2002-02-14 17:34 ]</font>
 
Joe, there's a smiley (and a winky) in my post.

Seriously though, anyone that aims to *make money* with anything (game engine, specific graphics codes, specific sound codes) would definitely want to ensure their thing runs on a GF3. If it requires a "fallback", mention it as such with explanations and so be it.

Humus may be doing something as a matter of pure "hobby" and "self interest". But the minute he shows it to any developer of publisher, he won't, IMO, get anywhere, and as nice as it may look, his hard work will be either wasted or simply a matter of self satisfaction.

You can't fight the market if you want to make money. If you don't want to make money and simply want to show, er, "the future", then that's fine.
 
On 2002-02-14 16:39, Reverend wrote:
Crashed on a Win98SE (256MB)/GF3 (64MB) with official 23.11 drivers.

If it is because of the GF3 and/or its drivers, it's not a good engine... not now anyway. NO developer in their right mind would like problems with their engine due to a GF3 as the "lowest denominator".

:smile: ;)

Now THAT is FUNNY, so following that same line of thinking DRONEZ is also a bad engine because it wouldn't run correctly on non-G3 class hardware.

Humus I think your work and engine looks great, to do that by yourself must have many hours invested.

Some of the comments here surpise me, some of the people I respected including you REV seemed have drove down that familiar road where "I got a freebie card now their my FAV company"...too bad.

There is things this engine is doing with advanced 8500 features that no other cards have or would require a 'fallback state' :rollseyes: , that would require recoding the engine. Obviously HUMUS doesn't have a Geforce 3 to test on and IMO thats GOOD, finally someone has taken the time to optimize a engine on a Non-Nvidia based card.

We NEED more engines like this to move progression forward instead of always coding for Dx7 hardware.

If you can't run a game that requires a decent card, tough luck time to go get one then. Doom 3 will be the game that will force these upgrades, ID always forced Video Card upgrades with their engines.



<font size=-1>[ This Message was edited by: Doomtrooper on 2002-02-14 17:44 ]</font>
 
Feedback and opinions are wanted :smile:

Tried on GF3 with 27.20 and 27.42 - crash.
Ran fine on R8500LE with the 9016 driver.

I've got about 40-50 fps.

Btw, it's a K7-1.2GHz with 133MHz SDR.

The only problem I have with the demo that I had to change the videocard :cry:
Now I'm changing it back, 'cos I want to run Windows GDI programs... (as opposed to crawl them.)
 
Well now this is interesting....

The original link given by Humus:

http://hem.passagen.se/emiper/3d.html

Gets me to his "3D" frame page, but there's no 3D Game Demo to be found. (The first item on the list in the main frame is the hot-air / water demo...an old page.)

I tried the supplied link to get directly to the file:
http://hem.passagen.se/emiper/3d/GameEngine.zip

And I got a "file not found" error from the server.

So I tried just accessing the root directory of the 3D page:

http://hem.passagen.se/emiper/3d/

And I get the HTML page that I SHOULD be getting in the first place. (The 3D Page that has the Demo.)

From THAT page, I can access the file (same URL) directly. Odd.

Anyone know why this behaviour is occuring? Humus...do you have relative directories set up properly on the server? The default home page for directories?

I have flushed my IE cache and history BTW.
 
Some of the comments here surpise me, some of the people I respected including you REV seemed have drove down that familiar road where "I got a freebie card now their my FAV company"...too bad.
Whatever you think, Doomtrooper... I could care less if I disappear from the Internet because I never get another "freebie" card, whichever the make, and hence have nothing interesting (to me) to write about.

I said what I said, with the relevant provisos about whether Humus is doing this for self-satisfaction or if he intends to make money out of this engine of his.

Fact remains - GF2s and GF3s are what developers will target for when it comes to their work as well as money. If you disagree with that, that's your opinion. If you're saying I'm turning out to be a supporter of a company that gives me free cards (and if that company only makes cards based on only one IHV), hey, whatever you say man...

[edit]PS. Basically, I'm talking about the real world. Short of it, a "hobby" is a hobby... doing things so that you intend to make money off it is very different.[/edit]

_________________
Reverend
Beyond3D
3DPulpit

<font size=-1>[ This Message was edited by: Reverend on 2002-02-14 18:04 ]</font>
 
So if everyone KEEPS optimizing for one card then how is the BRAND X features ever gonna get noticed if someone doesn't USE them.
His engine is using some advanced features found on one card presently, trying to show what these features look like when finally used..what a concept eh ??
 
On 2002-02-14 18:17, Johnny Rotten wrote:
Doomtrooper, perhaps you should go back and read Reverends post(s) a little more carefully as you seem to be missing the point.

I read the post many times Johnny, the main part that erked me.

Crashed on a Win98SE (256MB)/GF3 (64MB) with official 23.11 drivers.

If it is because of the GF3 and/or its drivers, it's not a good engine... not now anyway

Pretty bold statement to make without even seeing it IMO. I happen to disagree GREATLY with the thinking that you need to support OLD hardware..whats the point of buying new graphic cards if game developers continue to always code for hardware that is two years old.

If you don't like having to get a new video card every year to year and a half, get a console.




<font size=-1>[ This Message was edited by: Doomtrooper on 2002-02-14 18:36 ]</font>
 
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