new Dead or Alive information: Shutter Effect

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July 20, 2005 - Tecmo's Team Ninja studio is currently working to make sure that Dead or Alive 4 launches with the Xbox 360 in Japan. While this was always the assumption, series producer Tomonobu Itagaki makes the point extra clear in an interview featured in the latest Famitsu. He's quick to add that he doesn't feel too much pressure due to his team's experience working with different hardware.


Regular updates on Dead or Alive 4 tend to appear first in the monthly Famitsu Xbox, but Itagaki does manage to share some big revelations on the game to Weekly Famitsu. DOA4 will include more than 20 characters, Itagaki reveals, adding that he himself came up with eight of the characters. Itagaki also states that he came up with the storyline for the game.
The storyline was set two years ago, but full development didn't start until approximately one year back. There was a period where development on Dead or Alive 4 was taking place simultaneously with Dead or Alive Ultimate, Itagaki mentions.

One area of the game's visuals was not shown in the E3 trailer: a slow shutter effect. The latest screenshots in Famitsu show slow shutter blur on the characters, particularly noticeable as parts of their bodies become blurs during their quickest fighting moves.

Itagaki explains that the characters in Dead or Alive 4 move too fast to be properly captured at sixty frames per second. Current generation titles, Itagaki reveals, have attempted to paint an ideal world, capturing perfect, blurless frames. Dead or Alive recreates the world as your eyes would see it, which is with fast objects blurred. Team Ninja is considering including a cameraman mode in the game so that players will be able to snap pictures with this effect clearly visible.

While the presence of this effect in the latest screenshots is a surprise in its own right, Itagaki's next comment should cause even greater shock to fans of the series. Itagaki reveals that major changes have been made to all the characters fighting moves. Moves that have been in the series until now have been replaced. This change has required more than just balance considerations. Team Ninja has also had to consider the overall control of the game and the feeling the game gives players.

Dead or Alive 4 seems to have taken on a slightly new form since its E3 debut, with the new blur effect and the new skills. We expect to get a closer look at the title early next week at Microsoft's Xbox summit in Tokyo and will be sure and report back with how this Xbox 360 launch title is shaping up.



http://xbox360.ign.com/articles/635/635119p1.html
 
I remember that Itagaki was proud of the "motion blur" in the Naomi version (And then DC version) of DOA2.

If everything happens like the last time, I expect him, soon, to explain how coding in Assembler make ports easy...
(In case you didn't read these interviews, Itagaki, back in the days said, in magazines, that porting DOA2 from DC to PS2 was easy because they're using machine language and assembler (sic))
 
Can't wait to see the new screens. Wish they would add some realistic skin textures to the characters though. I hate that porcelain doll look.
 
I can't wait for this. 8 new characters!?? wow. I was expecting maybe 3 at the most :D

Also I read in another interview that you can 'counter' certain things in the environment now... like on the DOA4 trailer when Bass got hit by that car, you could have countered the car to somehow escape. So there should be way more environmental hazards this time. Itagaki also mentioned a stampede(which reminded me of the safari level of DOA:Ultimate), imagine having to fight in the middle of a stampede, and having to counter some of the animals. :eek:
 
I'm sure this game will look awesome, and the motion blur will probably make it look even better.

However, I would never buy a sexist piece of shit game like this no matter how godly it looks. Or plays. DoA is a disgusting game series, too bad they keep making new installments over and over when they could better focus on something less repugnant and that appeals to a wider audience.
 
It's funny that they are mentioning the gameplay getting overhauled after somebody in the (OT) Lindbergh thread was talking about how they should do what was done with the MK series (unless that guy read this interview before posting).
 
blakjedi said:
ralexand said:
Can't wait to see the new screens. Wish they would add some realistic skin textures to the characters though. I hate that porcelain doll look.

here Here!

No kinding. It they still have that porcelain look I will never ever buy a DOA game for the rest of my life. I brought DOA2, so I'm hoping that if it comes to PS3 they apply some realistic skin.
 
mckmas8808 said:
blakjedi said:
ralexand said:
Can't wait to see the new screens. Wish they would add some realistic skin textures to the characters though. I hate that porcelain doll look.

here Here!

No kinding. It they still have that porcelain look I will never ever buy a DOA game for the rest of my life. I brought DOA2, so I'm hoping that if it comes to PS3 they apply some realistic skin.


supposedly a quote goes that Itagaki says, "we have enough ugliness in the world, why do I want to add to it" or something to that effect, meaning the porcelain look is and will continue to be on purpose.
 
Motion blur seems like a completely natural addition to the usual stable of fighting game graphics features. I hope that's what he's refering to and that it looks good.
 
Sounds good - I've no doubt Tecmo can pull out another drop deap gorgeous game. Won't help the fact that it's no fun to play, but there you go.

Re: plastic ladies, it's ridiculous and will always put the serious as a "comical contender" to the genre, in much the same way as Ed Wood movies vs classic sci fi. What do you expect from a game that lets you pick boob size :?
 
Tap In said:
supposedly a quote goes that Itagaki says, "we have enough ugliness in the world, why do I want to add to it" or something to that effect, meaning the porcelain look is and will continue to be on purpose.
Have you seen the guy? He's got some really bad acne scarring (or something), so he may have deep seated issues with skin. He probably doesn't want his team spending a lot of time scrutinizing skin, because he's insecure about his own.
 
Iron Tiger said:
Tap In said:
supposedly a quote goes that Itagaki says, "we have enough ugliness in the world, why do I want to add to it" or something to that effect, meaning the porcelain look is and will continue to be on purpose.
Have you seen the guy? He's got some really bad acne scarring (or something), so he may have deep seated issues with skin. He probably doesn't want his team spending a lot of time scrutinizing skin, because he's insecure about his own.

interesting.

I did not know that. :)
 
I don't understand why some people are so hard on DOA.

Sure if has gorgeous half naked women as fighters, but so does EVERY other fighting game..... DOA just has more. ( Which is a GOOD thing IMO )

And to be honest it's the other fighting games that have been dissapointing me lately. Take Soul Calubur - even in 2005 with SC 3, it looks a mere 5% better graphically than the original on the Dreamcast. And it doesn't even look AS good as SC 2 on the Xbox @ 720p.

I can remember rumor after rumor about SC 2 being online ( I was pumped )..... but even today there are no online fighting games..... except the DOA series. It'sd time for EVERY other fighting game series to step up to the plate.
 
I can remember rumor after rumor about SC 2 being online ( I was pumped )..... but even today there are no online fighting games..... except the DOA series. It'sd time for EVERY other fighting game series to step up to the plate.

I'm playing Mortal Kombat Deception online.
 
BenQ said:
And to be honest it's the other fighting games that have been dissapointing me lately. Take Soul Calubur - even in 2005 with SC 3, it looks a mere 5% better graphically than the original on the Dreamcast. And it doesn't even look AS good as SC 2 on the Xbox @ 720p.

Not again... :rolleyes: :rolleyes:
 
BenQ said:
I don't understand why some people are so hard on DOA.

Sure if has gorgeous half naked women as fighters, but so does EVERY other fighting game..... DOA just has more. ( Which is a GOOD thing IMO )

And to be honest it's the other fighting games that have been dissapointing me lately. Take Soul Calubur - even in 2005 with SC 3, it looks a mere 5% better graphically than the original on the Dreamcast. And it doesn't even look AS good as SC 2 on the Xbox @ 720p.

I can remember rumor after rumor about SC 2 being online ( I was pumped )..... but even today there are no online fighting games..... except the DOA series. It'sd time for EVERY other fighting game series to step up to the plate.

IAWTP

I don't understand why DOA gets so much flack either. Sure it's easy to pick up, but high level DOA play is incredible. All the countering, throwing, combos, unbelievable environments, unmatched graphics is amazing to watch. And DOA: Ultimate fixed the to easy to perform counters with a much more difficult system. Online play for this game is right up there with Halo 2 for me. No other game has captured the arcade experience quite so well.
 
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