New Dark Sector trailer

I don't know, doesn't look fun to me (maybe I'm getting old). I'm wondering how much of that was CGI movies from the game and not actual gameplay?
 
I love what I see so far in terms of art direction, presentation, atmosphere. It kinda a mixture of MGS, Halo, and Doom3. Technically it isn't that impressive though, but that can be improved since that's the easy part. I wonder how this Sector Engine compares ot UE3. Oh btw I didn't see any mention of Xbox360, only PS3.
 
Yeah, technically this is stuff current PCs woul be very happy to render in realtime. I mean there isn't anything to get too excited about, nothing screams "next gen" to me apart from a couple of shots.
 
PC-Engine said:
Technically it isn't that impressive though
In what way is it technically unimpressive? The models are detailed, materials diverse, lighting and shadowing is excellent...What have they got to improve?

To my eyes the only things 'lacking' was a little bit of shimmer in a corridor scene and the spark effects weren't too fantastic. Oh, and one of the armoured guards' face seemed a little 'pasted on' in one scene. Certainly the lighting is excellent and detailed, with striated 'windows' and a realistic torchlight and great shadowing. I don't think the lighting can get any better without realtime GI. Image quality was certainly comparable to offline CGI renders I've seen.

I can't see what you're unimpressed by.

PC-Engine said:
...but that can be improved since that's the easy part.
Yes, because we all know how easy it is to write graphcis engines, complex shaders, lighting algorithms etc. Every uni graduate leaves with having written at least three such engines :rolleyes:

Oh btw I didn't see any mention of Xbox360, only PS3.
Ahhh, I guess that's why it's technically unimpressive. If this was XB360 only I'm sure you'd be singing a different tune ;) :p
 
london-boy said:
Yeah, technically this is stuff current PCs woul be very happy to render in realtime. I mean there isn't anything to get too excited about, nothing screams "next gen" to me apart from a couple of shots.
What more needs to be done though? How can they improve this? It's certainly a generation better than XB/PS2

And I thought I was hard to please when it came to in-game gaphics!
 
In what way is it technically unimpressive? The models are detailed, materials diverse, lighting and shadowing is excellent...What have they got to improve?

The main character. Look at his stealth armor/suit. It just looks very low resolution in terms of textures and polygon/normal map resolution. Everything that you see there in the trailer can be done on current generation PCs. In fact the engine looks very similar to the D3 engine.

Image quality was certainly comparable to offline CGI renders I've seen.

Depends on your definition of comparable. :LOL: ;)

Yes, because we all know how easy it is to write graphcis engines, complex shaders, lighting algorithms etc. Every uni graduate leaves with having written at least three such engines.

It's easy because all you need to do is crank up the poly counts and texture resolution. The foundation is already there.

Ahhh, I guess that's why it's technically unimpressive. If this was XB360 only I'm sure you'd be singing a different tune

Actually might wanna look up UE3. :LOL:

http://www.eurogamer.net/assets/articles/a55552/character_creation3.jpg

BTW have you seen the real-time knife fight cutscene in RE4 between Leon and the Green Beret? That was rendered on a GCN with 24MB or RAM, not some fancy PC video card with 256MB of RAM. :oops: If you haven't seen it then I can understand why you think this trailer is technically impressive. :LOL:

london-boy said:
Yeah, technically this is stuff current PCs woul be very happy to render in realtime. I mean there isn't anything to get too excited about, nothing screams "next gen" to me apart from a couple of shots.

Exactly, I remember screenshots from Dark Sector was post way back when Id showed demos from the D3 engine. The visuals in this DS trailer looks almost exactly like stuff done on the D3 engine. It's comparable to current PC tech. It's the art direction that really makes it look cool.
 
Everything that you see there in the trailer can be done on current generation PCs.

Maybe because this is exactly what it is .Pc graphics.
Animation sucks. again.Looks like sucky animation wil become a standard nextgen ,by contrast over advanced rendering and high IQ.
 
Tacitblue said:
According to the official page this is in game engine capabilities......which is pretty interesting since the final GPU isn't in the dev kits yet.
Which may well mean that the slow frames were captured one-by-one on the most powerful PC available, then combined into the smooth flowing version you see...

IMO don't fully trust 'next-gen demos' when there isn't even hardware available. They are an estimate, and the final result has an equal chance of being better or worse.
 
Yeah, does this have a publisher yet?

It hasn't been announced for any specific platform yet (understandable if the answer to the above question is "no").

Their website also says "Everything that you know about Dark Sector is probably wrong." so..;)
 
one said:
PC-Engine said:
Yeah and it hasn't even been offically said that it will be PS3 or Xbox360 or both.
Why don't you mention Revolution :LOL:

Because Revolution will be launched last. ;)

Of course you wouldn't have a clue as to why that has any connection to the above, but I'll let you figure it out. :LOL:
 
PC-Engine said:
The main character. Look at his stealth armor/suit. It just looks very low resolution in terms of textures and polygon/normal map resolution. Everything that you see there in the trailer can be done on current generation PCs. In fact the engine looks very similar to the D3 engine.
The only aspect to me that looks low poly is certain sharp angles, which as far as I can tell are the design of the suit. A stealth fighter can be modelled in lower polys than an F15 because of the plentiful flat surfaces, but it doesn't make a low poly Stealth-fighter any less realistic than a high-poly F15! How much is technical limitations, and how much is choice of style? I'm not looking real close for polys as you don't do that when playing a game. Even if they've used low-poly models as long as it looks good I don't mind.

Image quality was certainly comparable to offline CGI renders I've seen.
Depends on your definition of comparable. :LOL: ;)
Of course. What would you say needed improving in IQ?

Yes, because we all know how easy it is to write graphcis engines, complex shaders, lighting algorithms etc. Every uni graduate leaves with having written at least three such engines.
It's easy because all you need to do is crank up the poly counts and texture resolution. The foundation is already there.
If that's a technical limit of the engine it's not easy to remedy. If it isn't a limiation of the engine, if the engine can handle more polys and higher-res textures, the artists shoud use them!

But if the engine CAN'T handle more polys and high-Q textures, rewriting it to use more polys and shove more textures around isn't an easy task. Improving the technical aspects, AA, texture availablility, polys, blah-blah, of a renderer isn't easy. If it were there'd be no such thing as poor technical-quality games!

I rudely said:
Ahhh, I guess that's why it's technically unimpressive. If this was XB360 only I'm sure you'd be singing a different tune ;) :p
Actually might wanna look up UE3. :LOL:

http://www.eurogamer.net/assets/articles/a55552/character_creation3.jpg
I've seen these stills before, but as I understand it 1) these aren't the true in game, in scenes models but promo renderings and 2) ...well, I'll get to number two at the end of this post.

Ihave seen a few PC demos and screen shots like one of the engines (UE3?) with a swinging chandelier kicked by footballs etc. Visually I haven't seen anything in RT as good as this demo (though my experiences are limited as I don't spend a lot of time looking)

BTW have you seen the real-time knife fight cutscene in RE4 between Leon and the Green Beret?
No, I haven't seen it. I don't spend a lot of time looking at screenshots and moives, only except for games I'm interested in (which are fairly few) and what gets posted in a forum like this. Have you got a link?

london-boy said:
Yeah, technically this is stuff current PCs woul be very happy to render in realtime.
Here a point to consider - what constitutes next gen? Bear in mind the PC as we know it has moved 5 years on from PS2 and so is ALREADY a next-gen platform, and it hasn't the same cost concerns either. What kind of PC would you need to run something like this demo without frame-drops? Is it mainstream, or only for those that shell out $loads for a gaming platform?

As I understand it, next-gen consoles will be comparable in terms of graphics output as say the best current top PCs have to offer, but at a fraction of the price and accessible to all. I'm not expecting next-gen to be 5 years ahead in tech-terms of top PCs, which are already 5 years ahead of current-gen consoles. PC tech has been building towards what will be possible in a stand-alone $300 box. Compare this movie to PS2. Are you really expecting that level of improvement again over and above what this movie shows in the next PS iteration?!

This movie I think shows a likely quality to expect from next-gen consoles. Technically I can't comment as I don't know how many polys they're pushing or what the texture res's are, but I ain't seeing big chunky pixelated textures and the lighting and other effects are as good as it'll get. It certianly looks better to me than much 'next-gen' stuff that's going around. Looks better than Elder-Scrolls Oblivion, those UT2k7 shots we've had linked to on this forum, and such. the only next-gen that I would say suggests a technically better quality are those "2 days" screenshots which we've all pretty much accepted aren't in-game visuals anyway.
 
Look close enough you'll see some pretty good flaws too, where he's grappling somebody by the neck and his arm goes through the part of his armour, maybe i'm a nitpicker but you'd hope they could fix collision events like that dynamically by deformation or bump.
 
Shifty Geezer said:
Compare this movie to PS2. Are you really expecting that level of improvement again over and above what this movie shows in the next PS iteration?!


Well, if you go and compare MGS2 to this video, the only thing that you can see is better lighting, higher res textures and that's it. Maybe more polys, but in the enclosed spaces and with max 2 or 3 characters in this video, it's not even that much.

Now, go see MGS on PS1 and compare it to MGS2. Now THAT is night and day. MGS2 (which is an old game on PS2, but i chose it cause the environments and atmosphere are kinda similar) and Dark Sector are NOT night and day. Obviously it looks better, but not the difference from PS1 to PS2.

Now, if this is because of diminishing returns in graphics in general or because of something else i don't know, but that's what my eyes see and my brain understands.
 
The only aspect to me that looks low poly is certain sharp angles, which as far as I can tell are the design of the suit. A stealth fighter can be modelled in lower polys than an F15 because of the plentiful flat surfaces, but it doesn't make a low poly Stealth-fighter any less realistic than a high-poly F15! How much is technical limitations, and how much is choice of style? I'm not looking real close for polys as you don't do that when playing a game. Even if they've used low-poly models as long as it looks good I don't mind.

Well if you can't see it then you just can't see it. It's not only the main character, though. Even the textures are very low res like the one on the wall where that armored guard walks down those steps on the ones on his armor. Overall it looks good because of the art direction. Compared to current tech it isn't technically impressive. Also keep in mind that this video doesn't show aliasing that's why it gives a more filmlike presentation.

What would you say needed improving in IQ?

Textures and polycounts.

I've seen these stills before, but as I understand it 1) these aren't the true in game, in scenes models but promo renderings and 2) ...well, I'll get to number two at the end of this post.

I have seen a few PC demos and screen shots like one of the engines (UE3?) with a swinging chandelier kicked by footballs etc. Visually I haven't seen anything in RT as good as this demo (though my experiences are limited as I don't spend a lot of time looking)

Actually they are true ingame. They're just using virtual displacment mapping to give the illusion of an order of magnitude higher polygon counts. Like I said this dark sector video looks cool because of art direction, not because the underlying technology is beyond current generation PC tech. As a matter of fact it looks like it's using a D3 level engine.

No, I haven't seen it. I don't spend a lot of time looking at screenshots and moives, only except for games I'm interested in (which are fairly few) and what gets posted in a forum like this. Have you got a link?

I don't have a link sorry, but I have the game.

Also this video shows that the models have more detail then MGS2 with specular lighting in addition to the better overall lighting and shadowing. I'd say the knife fight in RE4 is closer to this video than MGS2 so the jump is even less.
 
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