PC-Engine said:
The main character. Look at his stealth armor/suit. It just looks very low resolution in terms of textures and polygon/normal map resolution. Everything that you see there in the trailer can be done on current generation PCs. In fact the engine looks very similar to the D3 engine.
The only aspect to me that looks low poly is certain sharp angles, which as far as I can tell are the design of the suit. A stealth fighter can be modelled in lower polys than an F15 because of the plentiful flat surfaces, but it doesn't make a low poly Stealth-fighter any less realistic than a high-poly F15! How much is technical limitations, and how much is choice of style? I'm not looking real close for polys as you don't do that when playing a game. Even if they've used low-poly models as long as it looks good I don't mind.
Image quality was certainly comparable to offline CGI renders I've seen.
Depends on your definition of comparable.
Of course. What would you say needed improving in IQ?
Yes, because we all know how easy it is to write graphcis engines, complex shaders, lighting algorithms etc. Every uni graduate leaves with having written at least three such engines.
It's easy because all you need to do is crank up the poly counts and texture resolution. The foundation is already there.
If that's a technical limit of the engine it's not easy to remedy. If it isn't a limiation of the engine, if the engine can handle more polys and higher-res textures, the artists shoud use them!
But if the engine CAN'T handle more polys and high-Q textures, rewriting it to use more polys and shove more textures around isn't an easy task. Improving the technical aspects, AA, texture availablility, polys, blah-blah, of a renderer isn't easy. If it were there'd be no such thing as poor technical-quality games!
I rudely said:
Ahhh, I guess that's why it's technically unimpressive. If this was XB360 only I'm sure you'd be singing a different tune
Actually might wanna look up UE3.
http://www.eurogamer.net/assets/articles/a55552/character_creation3.jpg
I've seen these stills before, but as I understand it 1) these aren't the true in game, in scenes models but promo renderings and 2) ...well, I'll get to number two at the end of this post.
Ihave seen a few PC demos and screen shots like one of the engines (UE3?) with a swinging chandelier kicked by footballs etc. Visually I haven't seen anything in RT as good as this demo (though my experiences are limited as I don't spend a lot of time looking)
BTW have you seen the real-time knife fight cutscene in RE4 between Leon and the Green Beret?
No, I haven't seen it. I don't spend a lot of time looking at screenshots and moives, only except for games I'm interested in (which are fairly few) and what gets posted in a forum like this. Have you got a link?
london-boy said:
Yeah, technically this is stuff current PCs woul be very happy to render in realtime.
Here a point to consider - what constitutes next gen? Bear in mind the PC as we know it has moved 5 years on from PS2 and so is ALREADY a next-gen platform, and it hasn't the same cost concerns either. What kind of PC would you need to run something like this demo without frame-drops? Is it mainstream, or only for those that shell out $loads for a gaming platform?
As I understand it, next-gen consoles will be comparable in terms of graphics output as say the best current top PCs have to offer, but at a fraction of the price and accessible to all. I'm not expecting next-gen to be 5 years ahead in tech-terms of top PCs, which are already 5 years ahead of current-gen consoles. PC tech has been building towards what will be possible in a stand-alone $300 box. Compare this movie to PS2. Are you really expecting that level of improvement
again over and above what this movie shows in the next PS iteration?!
This movie I think shows a likely quality to expect from next-gen consoles. Technically I can't comment as I don't know how many polys they're pushing or what the texture res's are, but I ain't seeing big chunky pixelated textures and the lighting and other effects are as good as it'll get. It certianly looks better to me than much 'next-gen' stuff that's going around. Looks better than Elder-Scrolls Oblivion, those UT2k7 shots we've had linked to on this forum, and such. the only next-gen that I would say suggests a technically better quality are those "2 days" screenshots which we've all pretty much accepted aren't in-game visuals anyway.