New cool demo!

Humus

Crazy coder
Veteran
/me outputs another demo to waste your time on 8)

shadowparticles.jpg


This demo shows a particle system creating a smoke effect. This smoke is lit by a partly shadowed spotlight with the smoke aswell as the ground being clearly shadowed accordingly. The shadow from the smoke is also projected to the ground (which is bumpmapped btw).

Get it here:
http://esprit.campus.luth.se/~humus/?page=3D
 
Most of my demos are just plain OpenGL code. GameEngine loads a brush file from the Unreal Editor. I still need OpenGL code to render it of course though, and that tends to be the hardest part, loading a .t3d file is quite easy. The Bub demo uses a model from Maya, exported to .gof format. Other then those all my demos are plain OpenGL code.
 
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