Then we have a total of 2 Terabits per second of bandwidth (you can also write this as "256 Gigabytes per second of bandwidth") into the intelligent video memory. To give you a sense of the scale of these it's roughly 50 times as much as was available in the first Xbox, and its equivalent to being able to copy roughly 50 DVDs across the memory bus every second. Every now and then I have to look at this number again to remind myself of just how huge it is!
Megadrive1988 said:nothing outright disagree-able here
He says 'into' the intelligent video memory, not 'inside'. The bandwidth 'into' the intelligent video memory is 32 GB/s. I find that outright disagreeableThen we have a total of 256 Gigabytes per second of bandwidth into the intelligent video memory.
Shifty Geezer said:In essence (at least, my argument ) the on-die bandwidth is irrelevant as a figure.
Shifty Geezer said:Has KK ever said a technical statistic that is totally false, like "256 GB/s between GPU and eDRAM"? He comes out with poetic nonsense, but I don't know that he's ever use totally false figures (save perhaps the 2 teraflop system performance for PS3 that raised it's ugly head at E3)
Shifty Geezer said:Megadrive1988 said:nothing outright disagree-able hereHe says 'into' the intelligent video memory, not 'inside'. The bandwidth 'into' the intelligent video memory is 32 GB/s. I find that outright disagreeableThen we have a total of 256 Gigabytes per second of bandwidth into the intelligent video memory.
Shifty Geezer said:Megadrive1988 said:nothing outright disagree-able hereHe says 'into' the intelligent video memory, not 'inside'. The bandwidth 'into' the intelligent video memory is 32 GB/s. I find that outright disagreeableThen we have a total of 256 Gigabytes per second of bandwidth into the intelligent video memory.
The moment the eDRAM was given logic, it became a processor. I have never said it's irrelevant either. It's a smart, capable design. Kudos to ATi.ecliptic said:I beg to differ. When the RAM itself has onboard processing power spefically made relieve alot of the processing pressure off the main GPU and bandwidth off the main bandwidth. It is very relevent.
Huh? Maybe I didn't quote verbatim but the talk (not just here, but also from other MS produced material) has been of 256 GB/s into the eDRAM. This point has appeared in much discussion all over the internet and confused a great many people, me includedOne you are falsely quoting him, to make some kind of exagerated point obviously.
The eDRAM is that 'intelligent video memory' is it not? The piece of silicon that that possesses both storage and logic circuits. If he meant just the eDRAM (and not the logic attached to it) then it's not intelligent.The real quote:
Obviously the EDRAM is more than simply RAM.Then we have a total of...256 Gigabytes per second of bandwidth...into the intelligent video memory.
Shifty Geezer said:The eDRAM is that 'intelligent video memory' is it not? The piece of silicon that that possesses both storage and logic circuits. If he meant just the eDRAM (and not the logic attached to it) then it's not intelligent.Then we have a total of...256 Gigabytes per second of bandwidth...into the intelligent video memory.
Obviously the EDRAM is more than simply RAM.
He is obviously talking about data passing into the daughter die, which he terms 'intelligent video memory'. I can't see that it can be read any other way. If he meant bandwidth internal to that chip, why didn't he use the term 'inside'? That's misleading. Unless he's talking about 256 GB/s into the 'intelligent video memory' from elsewhere, but where would that be?
Shifty Geezer said:Given the depth of Dave's Xenos article, I can't see any reason to believe there's more to Xenos than what we already know. If you haven't seen it already, view the Beyond3D article on Xenos direct from Dave's interview with ATi...
http://www.beyond3d.com/articles/xenos/
I don't think anyone can accept ATi and/or MS are hiding some other 'intelligent video memory' that has got 256 GB/s bandwidth into it from elsewhere in the system. So as you say, the only other fair suggestion is not PR BS is it's 'mispoken', but that's quite a lot of people fro the MS camp who have mispeaking this same concept for a few months on and off now. That's why I put it down to PR nonsense, deliberately misleading the public with meaningless numbers (which they all do - well, Sony does. Nintendo seem better behaved).
On Xbox 360 I’ve been involved in helping developers understand how the hardware works and how to drive it. I’ve had the pleasure of presenting at some of the Microsoft developer events (called “XFestsâ€) which they hold every few months in both Seattle and London. When I’m there I present pure technical subject matter with no marketing slant thrown in. Xbox developers tend to be a very smart crowd, so you have to be on your toes at these events, but the atmosphere is terrific – people are really excited about the feature set and awesome power of Xbox 360.
Shifty Geezer said:Specifics, such as ATi's prioritization/scheduling algorithms, yes. Fundamental aspects to the hardware - no. When talking about 'intelligent video memory' the ATi spokesman has to be talking about the daughter die. I'll be totally and utterly gobsmacked if otherwise.
Shifty Geezer said:Given the depth of Dave's Xenos article, I can't see any reason to believe there's more to Xenos than what we already know.
Megadrive1988 said:Shifty Geezer said:Given the depth of Dave's Xenos article, I can't see any reason to believe there's more to Xenos than what we already know.
absolutely not true. there were things purposely edited (given the sensitivity of these issues) from the published version of Dave's article that we don't know about.
There probably are also things about Xenos/C1 which we are not aware of, that were not whatsoever in Dave's article or part of Dave's discussion with the ATI architects, even to begin with.
This needs to be flashed on the browser everytime someone enters this place.darkblu said:i did not intend to post again in this thread (as i'm trying to stay out of PR threads), but it's sad to see b3d regulars falling for such senile PR bullshit.. each and every performance number given in this interview is outright PR. i can see fboys flling for that, but come on, b3d regulars, you know better than that.
Shifty Geezer said:Has KK ever said a technical statistic that is totally false, like "256 GB/s between GPU and eDRAM"? He comes out with poetic nonsense, but I don't know that he's ever use totally false figures (save perhaps the 2 teraflop system performance for PS3 that raised it's ugly head at E3)jvd said:Really , I haven't seen any comments worse than kk has said so whats the problem ? If its good enough for sony to do , why isn't it good enough for ms ?
Acert93 said:Alstrong said:Acert93 said:Since when did the system get 6 cores?
He's referring to the "hyperthreaded cores" i.e. 2 threads per core.
Yes, but a separate thread is not going to run at full speed. e.g. if the XeCPU had 3 cores and each core did 1 HW thread instead of 2, it would still have a floating point performance rating of 115GLOPs. Extra threads do not automatically double performance as he is indicating. Far from it.