Unknown Soldier said:
The X700XT loses all of the GT's except for GT4. Yet the result is the X700XT having almost 400 points over the GT6600.
The difference in GT4 is also by far the largest, relatively speaking.
I believe the actual formula is in one of the whitepapers available from
www.futuremark.com
BTW Neeyik .. does the 5200 have PS1.4 support or PS1.1? Or let me rephrase .. when the 5200 runs 3DMark03 .. does it run PS1.4 or PS1.1? As far as i've understood .. it runs PS1.1. The R3xx runs PS1.4.
The 5200 supports 1.4. D3D demands that all hardware is backward-compatible. So if you support 2.0, you have to support everything below.
In the case of the FX series this was unfortunate, since they re-used the integer pipeline of the GF4 series, which only supported up to ps1.3. ps1.4 requires extra precision, so it can't be made to run on that pipeline. Instead, NV had to run ps1.4 on the ps2.0 units. I believe it even requires 32 bit float precision, because 16 bit doesn't offer enough precision for ps1.4's spec.
At any rate, ps1.4 is very slow on the FX series, and when you use a program like 3D Analyzer, you can force 3DMark03 to run in ps1.1, and notice it's actually faster that way.
I believe that there was a cheat in the drivers at one point that forced ps1.1 during GT2 and GT3. So in that case, the 5200 would run ps1.1, although it's not supposed to.
3DMark03 now includes an option to force ps1.1 in GT2 and GT3 anyway.