Mintmaster said:It looks like multiple sample jittered shadow maps to me. Anyone else concur? Sort of like what Carmack was was talking about recently for his next (and last?) 3D engine.Mordenkainen said:Sadly, even more shadow aliasing artefacts. But I bet they aren't as noticeable in motion. :\
Scali said:phenix said:Will there be another nature test?
Wait... Damn NDA.
The first screenshot that FM released, had an enchanted forest theme.
http://www.beyond3d.com/interviews/fm04/image.php?img=sneak.jpg&comment=3DMark04%20-%20Preview%20Image%20(Work%20In%20Progress)
I suppose this is quite similar to the earlier nature tests.
Yeah... but do most reviewers enable sound for 3D hardware review benchmarking?Sound can have a major impact in games FPS and no gamer plays games with sound disabled.
Reverend said:Yeah... but do most reviewers enable sound for 3D hardware review benchmarking?
So if everyone was jumping off the bridge then so should you? Thats why the selection of sound cards suck today.
To call benchmarks "3D hardware benchmarking" isn't correct. The reason you benchmark is to get the best possible FPS score there is. Thats because higher FPS = better gaming.
We now know that 3D hardware performance is affected by things like motherboard chipset. It's also been proven many times that sound can very much have a huge affect in games FPS. Anywhere from 5 to 40 FPS.
People do things like overclock their GPU or install drivers like Omega's only to get a few FPS boost. Little do they know how much their Sound Card can affect their FPS.
Technically it's not "3D hardware benchmarking" but "Gaming hardware benchmarking". Last I checked 3Dmark was called "Gamers benchmark". Not "3D hardware benchmarking" even though thats really what it does.
At this point we might as well remove the mouse and CD drives to run benchmarks. Without sound all your doing is producing an artificial result.
The point of benchmarks is to create a real world comparison. Using a Cmedia sound card compared to an Audigy2 has a difference of buying a 9800 Pro compared to a 9800XT.
I think it's time to start benchmarking with sound.
We'd only need to update the benchmark every 20 years.DukenukemX said:I think it's time to start benchmarking with sound.
I don't know where you have been lurking around, but I have got tons of emails & PM's from excited users.DukenukemX said:I haven't heard one person exited about using 3DMark05 for benchmarking. It's all about the demo. Could it be because 3DMark03 wasn't anything like the games that came after it?
For example Theif 3 or Deus EX 2 ran better than Battle of Proxycon, Mother Nature, or the evil Troll's Lair. Doom3 was a bigger shock since it can run fine on most DX9 generation video cards.
If they're going to make a gaming benchmark then at least include sound in every test. Sound can have a major impact in games FPS and no gamer plays games with sound disabled.
If they're going to make a gaming benchmark then at least include sound in every test. Sound can have a major impact in games FPS and no gamer plays games with sound disabled.
DukenukemX said:I haven't heard one person exited about using 3DMark05 for benchmarking. It's all about the demo. Could it be because 3DMark03 wasn't anything like the games that came after it?
For example Theif 3 or Deus EX 2 ran better than Battle of Proxycon, Mother Nature, or the evil Troll's Lair. Doom3 was a bigger shock since it can run fine on most DX9 generation video cards.
If they're going to make a gaming benchmark then at least include sound in every test. Sound can have a major impact in games FPS and no gamer plays games with sound disabled.
That's simply by proxy though. Any timedemo-based or repeatable-demo benchmark is artificial and not representative of real-time gameplay; the only real exception to this is where the performance is totally GPU bound that path-finding, NPC AI, I/O, netcode, sound, etc make no discernable difference.DukenukemX said:To call benchmarks "3D hardware benchmarking" isn't correct. The reason you benchmark is to get the best possible FPS score there is. Thats because higher FPS = better gaming.
That may the point of them, but that's not how it pans out for 3D graphics cards.The point of benchmarks is to create a real world comparison. Using a Cmedia sound card compared to an Audigy2 has a difference of buying a 9800 Pro compared to a 9800XT.
Which will simply give you less FPS in CPU/system bound tests, causing fill rate curves to be a little less flat. The actual comparison between graphics cards would be unchanged.I think it's time to start benchmarking with sound.
I am somewhat surprised that there are still some who compare game fps to 3DMark fps. It should be clear that you can not do that. Do you compare DOOM 3 fps with QuakeIII fps, or UT2004 fps with DOOM III fps? I sure hope not. Even if two games (or applications) use the same shadow idea, doesn't mean that you should compare the fps. The amount of polygons, textures, normal maps, light sources, engine, API, etc. all have an impact on the fps.
DukenukemX said:So for example when you run Battle Of Proxycon and get 20 FPS and then run Thief 3 to get 60 FPS is that a very accurate prediction to PC games?
Personally I'd rather see timedemos over any synthetic benchmark. As Scali pointed out Doom3 doesn't have sound either, or physics, or AI, or anything... but it's actually a game. Whats 3Dmarks excuse?
If your going to make a "gamers benchmark" than having sound is common sense. It may just lower FPS but that really depends on the sound card you use. Just like which video card, chipset, and CPU.
Yes, all benchmarks are a waste of time. Running the same benchmarks on multiple systems and cards is foolish, because it won't predict the performance of any other benchmark on the same systems/cards. Good logic!DukenukemX said:So what your saying is that running 3DMark is a waste of time?
When you run 3DMark it's suppose to give the PC user an idea how their PC will play games in the future. Did I get the wrong impression?
So for example when you run Battle Of Proxycon and get 20 FPS and then run Thief 3 to get 60 FPS is that a very accurate prediction to PC games?
Personally I'd rather see timedemos over any synthetic benchmark. As Scali pointed out Doom3 doesn't have sound either, or physics, or AI, or anything... but it's actually a game. Whats 3Dmarks excuse?
If your going to make a "gamers benchmark" than having sound is common sense. It may just lower FPS but that really depends on the sound card you use. Just like which video card, chipset, and CPU.
DukenukemX said:I haven't heard one person exited about using 3DMark05 for benchmarking.
3DMark can show for example that a Radeon 9700 generally runs ps2.0 code a lot faster than a GeForce FX5800 can.
But if you compare Battle of Proxycon to Doom3, well... in some cases it's quite accurate...
Yes, all benchmarks are a waste of time. Running the same benchmarks on multiple systems and cards is foolish,
DukenukemX said:Why not Geforce FX 5900? Tomb Raider has given a better prediction on PS2.0 code than 3Dmark. Of course the Geforce FX 5800 sucks at it but for some reason the 5900 is almost equal in 3DMark.
I wonder where they got the idea that the Geforce FX ps2.0 performance was as good as the Radeons?
Doom3 is 30-60 FPS playable on my Radeon 8500 system. Sometimes it dips into the 20's. You don't wanna know the FPS for Proxycon.
Lets take 3Dmark03 "Pixel shader2.0" benchmark for example. Look at the PS2.0 test from TechReport.
http://techreport.com/reviews/2003q4/geforcefx-5950ultra/index.x?pg=9
According to that test the 9800XT is only 2 FPS faster than the 5950 Ultra. Now lets look at the ShaderMark 2.0 results.
http://techreport.com/reviews/2003q4/geforcefx-5950ultra/index.x?pg=11
So 3Dmark03 is saying that the 9800XT is only 2 FPS faster in ps2.0 performance while ShaderMark 2.0 says the 9800XT is way faster than the 5950 Ultra.
From the same website we can see that FarCry seems to have similar results to ShaderMark.
http://techreport.com/etc/2004q3/farcry/index.x?pg=1
So does running 3Dmark03 give you an accurate idea on GPU performance? I've also just proven that it's not even relative to real gaming performance.
We know NVIDIA's drivers are packed with application-specific optimizations for 3DMark03, but we've thrown in these results anyway, because they are an interesting test case of sorts. After a number of attempts, NVIDIA seems to have gotten its replacement shaders to duplicate the output of FutureMark's original DirectX 9 shaders with a pretty decent degree of fidelity. The 5950 Ultra can't quite keep up with the Radeon 9800 XT either overall or in any of 3DMark03's component tests, but it consistently comes close.
We used ATI's CATALYST 4.4 drivers on the Radeon card and ForceWare 60.72 beta 2 on the GeForce cards. One exception: at the request of FutureMark, we used NVIDIA's 52.16 drivers for all 3DMark benchmarking and image quality tests on the GeForce FX 5950 Ultra.
This does not go for everyone however, and there are plenty of people who value this product.
You're right, for you, benchmarking with 3DMark is a waste of time, because apparently you are not aware of how to benchmark properly with it, or how to interpret the results.