It's been a while since the last time, but now I got another demo ready.
The main features are the usage of 3Dc and the use of detail normal mapping. The rest is standard stuff I've done before.
Available at the usual place:
http://esprit.campus.luth.se/~humus/
It will run even if you don't have 3Dc, but then DXT5 and uncompressed is the only options. On X800 cards you can compare quality the quality between 3Dc and DXT5.
The performance difference is interesting:
With shadows:
No compression: 125fps
3Dc: 146fps (+17%)
DXT: 136fps (+9%)
3Dc & DXT: 158fps (+26%)
Without shadows:
No compression: 164fps
3Dc: 210fps (+28%)
DXT: 195fps (+19%)
3Dc & DXT: 239fps (+46%)
The main features are the usage of 3Dc and the use of detail normal mapping. The rest is standard stuff I've done before.
Available at the usual place:
http://esprit.campus.luth.se/~humus/
It will run even if you don't have 3Dc, but then DXT5 and uncompressed is the only options. On X800 cards you can compare quality the quality between 3Dc and DXT5.
The performance difference is interesting:
With shadows:
No compression: 125fps
3Dc: 146fps (+17%)
DXT: 136fps (+9%)
3Dc & DXT: 158fps (+26%)
Without shadows:
No compression: 164fps
3Dc: 210fps (+28%)
DXT: 195fps (+19%)
3Dc & DXT: 239fps (+46%)