Howdy,
We're having Z-Buffer issues with Radeons on a PC Simulation project I'm working on. Here's an example:
Only Radeon r200 and r300 vide cards suffer from this rendering error. Basically, when in the cockpit, where we set a near clip distance of 8, some objects such as tree lines and portions of the landscape seem to loose their Z values, and show through the scenery, as can be seen above. In external view, where the near clip plane is set to 200, the problem disappears. Nvidia and other video card users do not have these rendering errors.
Any ideas?
We're having Z-Buffer issues with Radeons on a PC Simulation project I'm working on. Here's an example:
Only Radeon r200 and r300 vide cards suffer from this rendering error. Basically, when in the cockpit, where we set a near clip distance of 8, some objects such as tree lines and portions of the landscape seem to loose their Z values, and show through the scenery, as can be seen above. In external view, where the near clip plane is set to 200, the problem disappears. Nvidia and other video card users do not have these rendering errors.
Any ideas?