IGN: How close will the actual gameplay be to what was shown in the trailer?
Wells: This trailer is really just the tip of the iceberg as far as what you can expect from the gameplay in the final product.
Animation has been a huge focus for us in terms of where we've been spending our development resources and is really something that we think will set next-generation games apart from current-gen. Bringing a realistic human character to life in a believable way, but still maintaining the controllability has been our emphasis.
IGN: There are some really cool moves shown in the trailer, especially the fight moves. The scene where the lead character smacks that guy against the wall; is that possible in the real game?
Wells: As I mentioned, fighting and brawling are important aspects of the gameplay and our animation system allows us to take it to the next level on the PS3 -- but we also want to give a very cinematic presentation to the action. This means a heavily-scripted camera that highlights key moments of gameplay. We've actually hired the designer behind the camera of
Prince of Persia: Sands of Time to head up our camera efforts