So you couldn't add a fire extinguisher to the weapon select screen thus perserving everyhing ?
...and get shot at with no weapon to counter/defend while extinguishing the fire ? No thanks. The SIXAXIS way is much better hands down, plus the weapon layout remains optimized.
Yup that sequence in god of war for the psp where you had to keep tapping a button to knock your kid off you for about 5 minutes was such a great change of pace , thank god they added that. It really added to the games immersion and was not a gimmick at all.
As usual, there are good and bad implementations. Highlighting a bad one doesn't prove or disprove anything. I like the one in Heavenly Sword. Heavy Rain has a variant which I'd like to try. We'll just have to see whether the UNS developer is good at designing QTE games. In general, the rhythm/music games are very similar to QTEs too.
I'm sorry , GTA was not the first open world game , there were games way before it that spured more open world games. I've been playing them for a long time on my pc and games like shenmue (damn the qtes) beat it to the punch. However long before a six acess controller or the wii remote there were many other devices that came out and quickly disapeared , u force , power glove , activator , power pad , eye toy and others.
It doesn't have to be the first though ? GTA popularized open world game just like Halo popularized FPS, or Windows popularized mouse interface to PC users. None of them invented the concept. Nintendo certainly did not invent motion control. Previous failed attempts contributed to the success (by showing what won't work). I can't see what your point was.
Fun is a subjective term and shouldn't be used in this. Usefull is also another subjective term. The lair developers insited that motion control was useful and that it was needed to make the game control well .... I can make thep oint that lair had to support the sixaxis for the sake of the six axis controller existing and that is the downfall of the game and what made it not fun for many.
Again. Highlighting a failed instance does not prove or disprove anything. Nonetheless, one
can design useful and fun activities with motion control such as SIXAXIS, Wii and Playstation Eye/EyeToy. The objective measurement would be their sales records.
Not much of it i'm affraid . However I dislike any disruption in game play. In bioshock I hated the hackin mini games and i'm sure i would hate the Rc ones also. Do you have any other examples of motion control intergrated well into a game that is both fu n and easy to work along with working the majority of the time its called into action.
The examples have already been cited a few times. WiiSports ? High Velocity Bowling ? Folklore ? Since you have not tried R&C's Decryptor, gliding, rock busting, I'll just ignore your comments on their gameplay (They are far from disrupting).
Trophies or gamer points will allways be worthless to me and i'd rather them take the time to design somethign else for inside of teh game. Some games are simply better for single player than multiplayer. Not every game has to have multiplayer and not every game should have six axis control thrown onto it .
And yet, many fellow gamers cherish trophies/achievements (I usually ignore them). You would have to agree:
http://forum.beyond3d.com/showpost.php?p=1196141&postcount=422
Not every game has to have multiplayer/trophies/motion control, yes. But if developer A could not include MP/trophies/motion control in his game, it does not mean developer B could not. It also does not mean MP/trophies/motion control is broken in the general case.
Yup its a pain in the ass , I had to change my lights to play it and i allways have trouble with it not reading certian games.
That's too bad. Have you ever completed a session ? It is an addictive game.
But i'm not a casual gamer and I have no interst in playing wii sports. I don't want resistance or naruto to turn into wii naruto .
Over-reacting. R1 uses SIXAXIS and is not a casual title. Folklore is an old-school action adventure game. Also not a casual title. R&C and High Velocity Bowling have broader appeal but generally are suitable for core gamers too.
The point is: SIXAXIS (or motion control) can enhance a game when used correctly. In some games, it is even the main theme.