The main difference that I notice between PSX and Sega Model-2 is that PSX had gouraud shading, Model-2 does not. However, I don't care how many theoretical vertices the PSX GTE can push out. that is peak performance on paper. paper specs don't impress me. Model-2 pushed more polygons on screen in games than any PSX game, and with massively better textures, image quality and FRAMERATES.
The vertice/sec rate for Model-2 was 900,000 anyway, not the 300,000/sec most ppl think for its specs. The 300k figure is for fully textured, perspective correct, z-buffered and bilinear filtered four sided polygons/sec, IIRC. Again, PSX games did not go beyond 180k textured polygons, AFAIK, or much beyond that. The actual displayable flat shaded polygon count for PSX was 360,000/sec, which is like twice as much as Model-1, but again that's untextured, and without anything like z-buffer (PSX didnt have it)
Model-2 was a whole order of magnitude beyond PSX/ Saturn / N64 in power and image quality. Even the best 3D cards for the PC at the time, Voodoo1 & PowerVR PCX1/2, could not match Model-2 overall, even though they had newer features and g.shading. Not until 1998 was the technology good enough at home to surpass Model-2 in performance in the form of Voodoo2, TNT and Dreamcast.