I was recently reading over the N64's specs again, and as I understand it the RCP (or the RDP block portion) could theoretically draw 62.5 mpix/s with bilinear filtering, and half that with mip-mapping. Even with the poor memory performance, wouldn't 30-40 mpix/s (~1/2 theoretical, and presuming the RDP section was basically 'hard' ASIC so no microcode improvements) have made the N64 the real standout in terms of fillrate in the previous generation? I can't help but think it was perhaps one of the more underutilized consoles, though I never saw Indiana Jones, which was apparently quite impressive.
Also, does anyone have any detail on the bilinear filtering hack that someone mentioned in a previous thread? I thought I vaguely remember an SGI guy on IGN mentioning something about this. Seems like it would have been a useful feature to have a few years back if it saved performance or real estate, though I thought the N64's filtering looked basically identical to that of the Verite, so maybe it was true bilinear just with an economical implementation.
Any thoughts on the N64's hardware, particularly in terms of fillrate, texturing etc. I would be really interested in, though obviously it's not terribly practical information anymore.
Cheers,
roly
Also, does anyone have any detail on the bilinear filtering hack that someone mentioned in a previous thread? I thought I vaguely remember an SGI guy on IGN mentioning something about this. Seems like it would have been a useful feature to have a few years back if it saved performance or real estate, though I thought the N64's filtering looked basically identical to that of the Verite, so maybe it was true bilinear just with an economical implementation.
Any thoughts on the N64's hardware, particularly in terms of fillrate, texturing etc. I would be really interested in, though obviously it's not terribly practical information anymore.
Cheers,
roly