Here's the way I see the current products vs. the previous generation.
9700 vs. 8500
----------------
- improved AF (trilinear plus better on rotations)
- faster AA (multisample with gamma correction and compression)
- big step forward in bandwidth due to 256-bit bus
- overall efficiency improvements
- new shaders
- 8x1 architecture
GeForce FX vs. GeForce 4
------------------------------
- a step backwards in AF (new modes are only there for benchmarks not for improving image quality)
- apparently the same AA (no gamma correction, ineffective compression)
- improved bandwidth due to faster memory, but still using 128-bit bus
- no efficiency improvements (that I have seen)
- new shaders, but old shaders still exist as well
- 4x2 architecture?
To be honest, it really looks to me like the GeForce FX is just a revamped GeForce 4. Where are the new features? The color compression seems poor (notice the large drop in single texture fillrate with AA enabled). The new shaders are there, but they seem slow.
Some things I still can't understand about the GeForce FX. Why is the multitexture fillrate so inefficient? 89% of theoretical maximum is all that is achieved compared to 98-99% for the 9700 and GeForce 4. Why are the new shaders so slow? Are the new drivers really running in FP mode for PS 2.0 shaders?
It seems like nVidia guessed wrong this time around and ATI guessed right...
-FUDie
9700 vs. 8500
----------------
- improved AF (trilinear plus better on rotations)
- faster AA (multisample with gamma correction and compression)
- big step forward in bandwidth due to 256-bit bus
- overall efficiency improvements
- new shaders
- 8x1 architecture
GeForce FX vs. GeForce 4
------------------------------
- a step backwards in AF (new modes are only there for benchmarks not for improving image quality)
- apparently the same AA (no gamma correction, ineffective compression)
- improved bandwidth due to faster memory, but still using 128-bit bus
- no efficiency improvements (that I have seen)
- new shaders, but old shaders still exist as well
- 4x2 architecture?
To be honest, it really looks to me like the GeForce FX is just a revamped GeForce 4. Where are the new features? The color compression seems poor (notice the large drop in single texture fillrate with AA enabled). The new shaders are there, but they seem slow.
Some things I still can't understand about the GeForce FX. Why is the multitexture fillrate so inefficient? 89% of theoretical maximum is all that is achieved compared to 98-99% for the 9700 and GeForce 4. Why are the new shaders so slow? Are the new drivers really running in FP mode for PS 2.0 shaders?
It seems like nVidia guessed wrong this time around and ATI guessed right...
-FUDie