The crash on GF3 should be fixed now. A guy at opengl.org helped me out (nVidia didn't reply to my mail) and I had forgot some code to create a render texture (which I didn't use anymore), and since nVidia doesn't yet support the WGL_ARB_render_texture extension I got a null pointer there which caused the crash.
I've also added experimental support for register combiners, but since I don't have any hardware to test on I suppose the chances of this working is maybe 5% :smile: even though I read the spec very carefully. So by default it'll run without it, but you can enable it in the .ini file if you want to try it.
There are some minor fixes too and improved performance, however the performance is mostly improved where it was kinda good already (looking straight up in the black roof for instance), but where fillrate is the limiting factor the performance hasn't improved much at all.
Anyway, get it at the usual place:
http://hem.passagen.se/emiper/3d.html
I've also added experimental support for register combiners, but since I don't have any hardware to test on I suppose the chances of this working is maybe 5% :smile: even though I read the spec very carefully. So by default it'll run without it, but you can enable it in the .ini file if you want to try it.
There are some minor fixes too and improved performance, however the performance is mostly improved where it was kinda good already (looking straight up in the black roof for instance), but where fillrate is the limiting factor the performance hasn't improved much at all.
Anyway, get it at the usual place:
http://hem.passagen.se/emiper/3d.html